Henri Verbeet : wined3d: Implement scissor rectangle support for the Vulkan adapter.
Alexandre Julliard
julliard at winehq.org
Tue May 19 16:07:49 CDT 2020
Module: wine
Branch: master
Commit: 5e134b6b602bdafee7c222b93fbbe453297f86dc
URL: https://source.winehq.org/git/wine.git/?a=commit;h=5e134b6b602bdafee7c222b93fbbe453297f86dc
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed May 20 00:20:29 2020 +0430
wined3d: Implement scissor rectangle support for the Vulkan adapter.
No multi-viewport support yet.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/context_vk.c | 24 +++++++++++++++++++-----
1 file changed, 19 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c
index 19351d4b95..c114f8be7b 100644
--- a/dlls/wined3d/context_vk.c
+++ b/dlls/wined3d/context_vk.c
@@ -1462,7 +1462,9 @@ static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_conte
update = true;
}
- if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_VIEWPORT))
+ if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_VIEWPORT)
+ || wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_SCISSORRECT)
+ || wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_RASTERIZER))
{
key->viewport.x = state->viewports[0].x;
key->viewport.y = state->viewports[0].y;
@@ -1471,10 +1473,22 @@ static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_conte
key->viewport.minDepth = state->viewports[0].min_z;
key->viewport.maxDepth = state->viewports[0].max_z;
- key->scissor.offset.x = key->viewport.x;
- key->scissor.offset.y = key->viewport.y;
- key->scissor.extent.width = key->viewport.width;
- key->scissor.extent.height = key->viewport.height;
+ if (state->rasterizer_state && state->rasterizer_state->desc.scissor)
+ {
+ const RECT *r = &state->scissor_rects[0];
+
+ key->scissor.offset.x = r->left;
+ key->scissor.offset.y = r->top;
+ key->scissor.extent.width = r->right - r->left;
+ key->scissor.extent.height = r->bottom - r->top;
+ }
+ else
+ {
+ key->scissor.offset.x = key->viewport.x;
+ key->scissor.offset.y = key->viewport.y;
+ key->scissor.extent.width = key->viewport.width;
+ key->scissor.extent.height = key->viewport.height;
+ }
key->viewport.y += key->viewport.height;
key->viewport.height = -key->viewport.height;
More information about the wine-cvs
mailing list