Henri Verbeet : wined3d: Store the wined3d primitive type in the wined3d state structure.
Alexandre Julliard
julliard at winehq.org
Wed May 20 15:35:39 CDT 2020
Module: wine
Branch: master
Commit: 51a901e34ec8b0f204acc95f6da6c4fbacd233c8
URL: https://source.winehq.org/git/wine.git/?a=commit;h=51a901e34ec8b0f204acc95f6da6c4fbacd233c8
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed May 20 18:30:28 2020 +0430
wined3d: Store the wined3d primitive type in the wined3d state structure.
As opposed to the OpenGL primitive type.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/context_gl.c | 59 ++++++++++++++++++---
dlls/wined3d/cs.c | 18 +++----
dlls/wined3d/device.c | 118 +++++------------------------------------
dlls/wined3d/glsl_shader.c | 5 +-
dlls/wined3d/shader.c | 6 +--
dlls/wined3d/stateblock.c | 2 +-
dlls/wined3d/utils.c | 6 +--
dlls/wined3d/wined3d_private.h | 16 +++---
8 files changed, 93 insertions(+), 137 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=51a901e34ec8b0f204acc95f6da6c4fbacd233c8
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