Henri Verbeet : wined3d: Store the wined3d primitive type in the wined3d state structure.

Alexandre Julliard julliard at winehq.org
Wed May 20 15:35:39 CDT 2020


Module: wine
Branch: master
Commit: 51a901e34ec8b0f204acc95f6da6c4fbacd233c8
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=51a901e34ec8b0f204acc95f6da6c4fbacd233c8

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed May 20 18:30:28 2020 +0430

wined3d: Store the wined3d primitive type in the wined3d state structure.

As opposed to the OpenGL primitive type.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/context_gl.c      |  59 ++++++++++++++++++---
 dlls/wined3d/cs.c              |  18 +++----
 dlls/wined3d/device.c          | 118 +++++------------------------------------
 dlls/wined3d/glsl_shader.c     |   5 +-
 dlls/wined3d/shader.c          |   6 +--
 dlls/wined3d/stateblock.c      |   2 +-
 dlls/wined3d/utils.c           |   6 +--
 dlls/wined3d/wined3d_private.h |  16 +++---
 8 files changed, 93 insertions(+), 137 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=51a901e34ec8b0f204acc95f6da6c4fbacd233c8



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