Henri Verbeet : wined3d: Store the wined3d patch vertex count in the wined3d state structure.

Alexandre Julliard julliard at winehq.org
Wed May 20 15:35:39 CDT 2020


Module: wine
Branch: master
Commit: f8acf0b97d77aea2bfd6b714883b79ce5205abf3
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=f8acf0b97d77aea2bfd6b714883b79ce5205abf3

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed May 20 18:30:29 2020 +0430

wined3d: Store the wined3d patch vertex count in the wined3d state structure.

As opposed to the OpenGL patch vertex count. These are of course the same, so
this is only a semantic change.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/context_gl.c      |  2 +-
 dlls/wined3d/cs.c              |  2 +-
 dlls/wined3d/device.c          | 16 ++++++++--------
 dlls/wined3d/stateblock.c      |  2 +-
 dlls/wined3d/wined3d_private.h |  2 +-
 5 files changed, 12 insertions(+), 12 deletions(-)

diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index c4f14d24bb..08a90e3663 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -4602,7 +4602,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
 
     if (state->primitive_type == WINED3D_PT_PATCH)
     {
-        GL_EXTCALL(glPatchParameteri(GL_PATCH_VERTICES, state->gl_patch_vertices));
+        GL_EXTCALL(glPatchParameteri(GL_PATCH_VERTICES, state->patch_vertex_count));
         checkGLcall("glPatchParameteri");
     }
 
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 9b50948d01..113b8ff84f 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -889,7 +889,7 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
             device_invalidate_state(cs->device, STATE_POINT_ENABLE);
         state->primitive_type = op->primitive_type;
     }
-    state->gl_patch_vertices = op->patch_vertex_count;
+    state->patch_vertex_count = op->patch_vertex_count;
 
     cs->device->adapter->adapter_ops->adapter_draw_primitive(cs->device, state, &op->parameters);
 
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 72bd403e2c..6f7ab23e60 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3977,7 +3977,7 @@ void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device,
             device, debug_d3dprimitivetype(primitive_type), patch_vertex_count);
 
     device->state.primitive_type = primitive_type;
-    device->state.gl_patch_vertices = patch_vertex_count;
+    device->state.patch_vertex_count = patch_vertex_count;
 }
 
 void CDECL wined3d_device_get_primitive_type(const struct wined3d_device *device,
@@ -3988,7 +3988,7 @@ void CDECL wined3d_device_get_primitive_type(const struct wined3d_device *device
 
     *primitive_type = device->state.primitive_type;
     if (patch_vertex_count)
-        *patch_vertex_count = device->state.gl_patch_vertices;
+        *patch_vertex_count = device->state.patch_vertex_count;
 
     TRACE("Returning %s.\n", debug_d3dprimitivetype(*primitive_type));
 }
@@ -3998,7 +3998,7 @@ HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT
     TRACE("device %p, start_vertex %u, vertex_count %u.\n", device, start_vertex, vertex_count);
 
     wined3d_cs_emit_draw(device->cs, device->state.primitive_type,
-            device->state.gl_patch_vertices, 0, start_vertex, vertex_count, 0, 0, false);
+            device->state.patch_vertex_count, 0, start_vertex, vertex_count, 0, 0, false);
 
     return WINED3D_OK;
 }
@@ -4009,7 +4009,7 @@ void CDECL wined3d_device_draw_primitive_instanced(struct wined3d_device *device
     TRACE("device %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
             device, start_vertex, vertex_count, start_instance, instance_count);
 
-    wined3d_cs_emit_draw(device->cs, device->state.primitive_type, device->state.gl_patch_vertices,
+    wined3d_cs_emit_draw(device->cs, device->state.primitive_type, device->state.patch_vertex_count,
             0, start_vertex, vertex_count, start_instance, instance_count, false);
 }
 
@@ -4019,7 +4019,7 @@ void CDECL wined3d_device_draw_primitive_instanced_indirect(struct wined3d_devic
     TRACE("device %p, buffer %p, offset %u.\n", device, buffer, offset);
 
     wined3d_cs_emit_draw_indirect(device->cs, device->state.primitive_type,
-            device->state.gl_patch_vertices, buffer, offset, false);
+            device->state.patch_vertex_count, buffer, offset, false);
 }
 
 HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count)
@@ -4036,7 +4036,7 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *devic
         return WINED3DERR_INVALIDCALL;
     }
 
-    wined3d_cs_emit_draw(device->cs, device->state.primitive_type, device->state.gl_patch_vertices,
+    wined3d_cs_emit_draw(device->cs, device->state.primitive_type, device->state.patch_vertex_count,
             device->state.base_vertex_index, start_idx, index_count, 0, 0, true);
 
     return WINED3D_OK;
@@ -4048,7 +4048,7 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
     TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n",
             device, start_idx, index_count, start_instance, instance_count);
 
-    wined3d_cs_emit_draw(device->cs, device->state.primitive_type, device->state.gl_patch_vertices,
+    wined3d_cs_emit_draw(device->cs, device->state.primitive_type, device->state.patch_vertex_count,
             device->state.base_vertex_index, start_idx, index_count, start_instance, instance_count, true);
 }
 
@@ -4058,7 +4058,7 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined
     TRACE("device %p, buffer %p, offset %u.\n", device, buffer, offset);
 
     wined3d_cs_emit_draw_indirect(device->cs, device->state.primitive_type,
-            device->state.gl_patch_vertices, buffer, offset, true);
+            device->state.patch_vertex_count, buffer, offset, true);
 }
 
 HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 1ce8e83899..4272d5aef2 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1819,7 +1819,7 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d
 
     get_identity_matrix(&identity);
     state->primitive_type = WINED3D_PT_UNDEFINED;
-    state->gl_patch_vertices = 0;
+    state->patch_vertex_count = 0;
 
     /* Set some of the defaults for lights, transforms etc */
     state->transforms[WINED3D_TS_PROJECTION] = identity;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 42b558a8ae..9f40a33132 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3489,7 +3489,7 @@ struct wined3d_state
     int base_vertex_index;
     int load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
     enum wined3d_primitive_type primitive_type;
-    GLint gl_patch_vertices;
+    unsigned int patch_vertex_count;
     struct wined3d_query *predicate;
     BOOL predicate_value;
 




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