Chip Davis : d3d11: Implement d3d10_device_Flush().

Alexandre Julliard julliard at winehq.org
Wed May 20 15:35:40 CDT 2020


Module: wine
Branch: master
Commit: a6a0f7ba8ef6f3f383880b7a060e7ac20e354da8
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=a6a0f7ba8ef6f3f383880b7a060e7ac20e354da8

Author: Chip Davis <cdavis at codeweavers.com>
Date:   Thu May 21 00:12:43 2020 +0430

d3d11: Implement d3d10_device_Flush().

Signed-off-by: Chip Davis <cdavis at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/device.c | 8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 2092901bd4..aaeb98a205 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -5252,7 +5252,13 @@ static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
 
 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
 {
-    FIXME("iface %p stub!\n", iface);
+    struct d3d_device *device = impl_from_ID3D10Device(iface);
+
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    wined3d_device_flush(device->wined3d_device);
+    wined3d_mutex_unlock();
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,




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