Connor McAdams : d2d1: Introduce a helper to check for split Bézier segments.

Alexandre Julliard julliard at winehq.org
Wed May 20 15:35:40 CDT 2020


Module: wine
Branch: master
Commit: a512a031001097008bcf506363348145e0c4bceb
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=a512a031001097008bcf506363348145e0c4bceb

Author: Connor McAdams <conmanx360 at gmail.com>
Date:   Thu May 21 00:12:45 2020 +0430

d2d1: Introduce a helper to check for split Bézier segments.

Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d2d1/geometry.c | 9 +++++++--
 1 file changed, 7 insertions(+), 2 deletions(-)

diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c
index fb82dfea7f..ff283563a3 100644
--- a/dlls/d2d1/geometry.c
+++ b/dlls/d2d1/geometry.c
@@ -414,6 +414,11 @@ static BOOL d2d_vertex_type_is_bezier(enum d2d_vertex_type t)
     return (t == D2D_VERTEX_TYPE_BEZIER || t == D2D_VERTEX_TYPE_SPLIT_BEZIER);
 }
 
+static BOOL d2d_vertex_type_is_split_bezier(enum d2d_vertex_type t)
+{
+    return t == D2D_VERTEX_TYPE_SPLIT_BEZIER;
+}
+
 /* This implementation is based on the paper "Adaptive Precision
  * Floating-Point Arithmetic and Fast Robust Geometric Predicates" and
  * associated (Public Domain) code by Jonathan Richard Shewchuk. */
@@ -3202,7 +3207,7 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_GetBounds(ID2D1PathGeometry *
         for (bezier_idx = 0, ++j; j < figure->vertex_count; ++j)
         {
             if (figure->vertex_types[j] == D2D_VERTEX_TYPE_NONE
-                    || figure->vertex_types[j] == D2D_VERTEX_TYPE_SPLIT_BEZIER)
+                    || d2d_vertex_type_is_split_bezier(figure->vertex_types[j]))
                 continue;
 
             switch (type)
@@ -3405,7 +3410,7 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_Simplify(ID2D1PathGeometry *i
         for (bezier_idx = 0, ++j; j < figure->vertex_count; ++j)
         {
             if (figure->vertex_types[j] == D2D_VERTEX_TYPE_NONE
-                    || figure->vertex_types[j] == D2D_VERTEX_TYPE_SPLIT_BEZIER)
+                    || d2d_vertex_type_is_split_bezier(figure->vertex_types[j]))
                 continue;
 
             switch (type)




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