Conor McCarthy : vkd3d: Implement support for D3D12_FEATURE_COMMAND_QUEUE_PRIORITY.

Alexandre Julliard julliard at winehq.org
Fri May 22 13:46:41 CDT 2020


Module: vkd3d
Branch: master
Commit: b1712cbd482ec646ef5b350eec063a8639227740
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=b1712cbd482ec646ef5b350eec063a8639227740

Author: Conor McCarthy <conor.mccarthy.444 at gmail.com>
Date:   Fri May 22 16:45:18 2020 +0430

vkd3d: Implement support for D3D12_FEATURE_COMMAND_QUEUE_PRIORITY.

Signed-off-by: Conor McCarthy <conor.mccarthy.444 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 include/vkd3d_d3d12.idl |  7 +++++++
 libs/vkd3d/device.c     | 26 ++++++++++++++++++++++++++
 2 files changed, 33 insertions(+)

diff --git a/include/vkd3d_d3d12.idl b/include/vkd3d_d3d12.idl
index d48a42b..e8b27bb 100644
--- a/include/vkd3d_d3d12.idl
+++ b/include/vkd3d_d3d12.idl
@@ -1661,6 +1661,13 @@ typedef struct D3D12_FEATURE_DATA_SHADER_CACHE
     D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags;
 }  D3D12_FEATURE_DATA_SHADER_CACHE;
 
+typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
+{
+    D3D12_COMMAND_LIST_TYPE CommandListType;
+    UINT Priority;
+    BOOL PriorityForTypeIsSupported;
+}  D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY;
+
 typedef enum D3D12_FEATURE
 {
     D3D12_FEATURE_D3D12_OPTIONS = 0,
diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
index 5edcca3..d3cfff2 100644
--- a/libs/vkd3d/device.c
+++ b/libs/vkd3d/device.c
@@ -2788,6 +2788,32 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device *
             return S_OK;
         }
 
+        case D3D12_FEATURE_COMMAND_QUEUE_PRIORITY:
+        {
+            D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY *data = feature_data;
+
+            if (feature_data_size != sizeof(*data))
+            {
+                WARN("Invalid size %u.\n", feature_data_size);
+                return E_INVALIDARG;
+            }
+
+            switch (data->CommandListType)
+            {
+                case D3D12_COMMAND_LIST_TYPE_DIRECT:
+                case D3D12_COMMAND_LIST_TYPE_COMPUTE:
+                case D3D12_COMMAND_LIST_TYPE_COPY:
+                    data->PriorityForTypeIsSupported = FALSE;
+                    TRACE("Command list type %#x, priority %u, supported %#x.\n",
+                            data->CommandListType, data->Priority, data->PriorityForTypeIsSupported);
+                    return S_OK;
+
+                default:
+                    FIXME("Unhandled command list type %#x.\n", data->CommandListType);
+                    return E_INVALIDARG;
+            }
+        }
+
         default:
             FIXME("Unhandled feature %#x.\n", feature);
             return E_NOTIMPL;




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