Henri Verbeet : wined3d: Also load the index buffer in wined3d_context_vk_apply_draw_state() if STATE_INDEXBUFFER was invalidated.

Alexandre Julliard julliard at winehq.org
Wed May 27 15:19:31 CDT 2020


Module: wine
Branch: master
Commit: 2d22715561c1d4cb472a8aa0fc47eb4e203d90d8
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=2d22715561c1d4cb472a8aa0fc47eb4e203d90d8

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed May 27 20:43:36 2020 +0430

wined3d: Also load the index buffer in wined3d_context_vk_apply_draw_state() if STATE_INDEXBUFFER was invalidated.

Otherwise we might try to bind a NULL buffer if the index buffer was not
previously loaded.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/context_vk.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c
index c5f2789f7f..5ca22bd113 100644
--- a/dlls/wined3d/context_vk.c
+++ b/dlls/wined3d/context_vk.c
@@ -2878,7 +2878,7 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
             context_invalidate_state(&context_vk->c, STATE_STREAMSRC);
     }
 
-    if (indexed)
+    if (indexed || (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_INDEXBUFFER) && state->index_buffer))
     {
         wined3d_buffer_load(state->index_buffer, &context_vk->c, state);
         if (!wined3d_buffer_vk(state->index_buffer)->bo_user.valid)




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