Henri Verbeet : wined3d: Use wined3d_buffer_vk_get_buffer_info() when binding the Vulkan index buffer.

Alexandre Julliard julliard at winehq.org
Wed May 27 15:19:31 CDT 2020


Module: wine
Branch: master
Commit: 5d1fc2580819a3855248fbce94b46ff4b65f1e8e
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=5d1fc2580819a3855248fbce94b46ff4b65f1e8e

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed May 27 20:43:37 2020 +0430

wined3d: Use wined3d_buffer_vk_get_buffer_info() when binding the Vulkan index buffer.

Since it updates "bo_user.valid".

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/context_vk.c | 10 ++++++----
 1 file changed, 6 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c
index 5ca22bd113..5cb04310d6 100644
--- a/dlls/wined3d/context_vk.c
+++ b/dlls/wined3d/context_vk.c
@@ -2920,16 +2920,18 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
 
     if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_INDEXBUFFER) && state->index_buffer)
     {
-        struct wined3d_bo_vk *bo = &wined3d_buffer_vk(state->index_buffer)->bo;
+        struct wined3d_buffer_vk *buffer_vk = wined3d_buffer_vk(state->index_buffer);
+        const VkDescriptorBufferInfo *buffer_info;
         VkIndexType idx_type;
 
         if (state->index_format == WINED3DFMT_R16_UINT)
             idx_type = VK_INDEX_TYPE_UINT16;
         else
             idx_type = VK_INDEX_TYPE_UINT32;
-        wined3d_context_vk_reference_bo(context_vk, bo);
-        VK_CALL(vkCmdBindIndexBuffer(vk_command_buffer, bo->vk_buffer,
-                bo->buffer_offset + state->index_offset, idx_type));
+        buffer_info = wined3d_buffer_vk_get_buffer_info(buffer_vk);
+        wined3d_context_vk_reference_bo(context_vk, &buffer_vk->bo);
+        VK_CALL(vkCmdBindIndexBuffer(vk_command_buffer, buffer_info->buffer,
+                buffer_info->offset + state->index_offset, idx_type));
     }
 
     if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL))




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