Zebediah Figura : vkd3d-compiler: Rename the 'spirv' local variable to 'output_code'.

Alexandre Julliard julliard at winehq.org
Fri Nov 27 16:03:23 CST 2020


Module: vkd3d
Branch: master
Commit: 2164915450881d6a9cb3b91d262b23ea0b7d2292
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=2164915450881d6a9cb3b91d262b23ea0b7d2292

Author: Zebediah Figura <zfigura at codeweavers.com>
Date:   Thu Nov 26 11:54:33 2020 -0600

vkd3d-compiler: Rename the 'spirv' local variable to 'output_code'.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 programs/vkd3d-compiler/main.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c
index 7a1a5b0..bcca04c 100644
--- a/programs/vkd3d-compiler/main.c
+++ b/programs/vkd3d-compiler/main.c
@@ -586,7 +586,7 @@ int main(int argc, char **argv)
     struct vkd3d_shader_hlsl_source_info hlsl_source_info = {0};
     bool close_input = false, close_output = false;
     struct vkd3d_shader_compile_info info;
-    struct vkd3d_shader_code spirv;
+    struct vkd3d_shader_code output_code;
     struct options options;
     FILE *input, *output;
     char *messages;
@@ -663,7 +663,7 @@ int main(int argc, char **argv)
         goto done;
     }
 
-    ret = vkd3d_shader_compile(&info, &spirv, &messages);
+    ret = vkd3d_shader_compile(&info, &output_code, &messages);
     if (messages)
         fputs(messages, stderr);
     vkd3d_shader_free_messages(messages);
@@ -674,15 +674,15 @@ int main(int argc, char **argv)
         goto done;
     }
 
-    if (!write_shader(&spirv, output))
+    if (!write_shader(&output_code, output))
     {
         fprintf(stderr, "Failed to write output shader.\n");
-        vkd3d_shader_free_shader_code(&spirv);
+        vkd3d_shader_free_shader_code(&output_code);
         goto done;
     }
 
     fail = 0;
-    vkd3d_shader_free_shader_code(&spirv);
+    vkd3d_shader_free_shader_code(&output_code);
 done:
     if (close_output)
         fclose(output);




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