Henri Verbeet : wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().

Alexandre Julliard julliard at winehq.org
Mon Nov 30 16:13:46 CST 2020


Module: wine
Branch: master
Commit: a7c320d184fb9d48239caf0f5529b6992477b82b
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=a7c320d184fb9d48239caf0f5529b6992477b82b

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Nov 30 18:29:25 2020 +0330

wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().

Analogous to the Vulkan adapter. This is slightly awkward in OpenGL
because it doesn't have explicit command buffers like Vulkan, but
calling wined3d_context_gl_submit_command_fence() on swapchain present
works well enough in practice. The main advantage of this approach is that it
avoids using a separate fence for each usage of each bo.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/adapter_gl.c      |   2 +
 dlls/wined3d/buffer.c          |  61 +++----------------
 dlls/wined3d/context.c         |   4 --
 dlls/wined3d/context_gl.c      | 130 +++++++++++++++++++++++++++++++++--------
 dlls/wined3d/query.c           |   2 +-
 dlls/wined3d/swapchain.c       |   1 +
 dlls/wined3d/wined3d_private.h |  34 +++++++++--
 7 files changed, 146 insertions(+), 88 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=a7c320d184fb9d48239caf0f5529b6992477b82b



More information about the wine-cvs mailing list