Zebediah Figura : d3d11/tests: Add a test for rendering with deferred contexts.

Alexandre Julliard julliard at winehq.org
Thu Oct 1 15:50:30 CDT 2020


Module: wine
Branch: master
Commit: 386e6799572296ac36d433b8fc37de5540a52f6b
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=386e6799572296ac36d433b8fc37de5540a52f6b

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Wed Sep 30 10:25:00 2020 -0500

d3d11/tests: Add a test for rendering with deferred contexts.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/tests/d3d11.c | 103 +++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 103 insertions(+)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 82a165c62d..e1a6dd6159 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -30237,6 +30237,108 @@ static void test_deferred_context_state(void)
     release_test_context(&test_context);
 }
 
+static void test_deferred_context_rendering(void)
+{
+    ID3D11DeviceContext *immediate, *deferred;
+    struct d3d11_test_context test_context;
+    D3D11_TEXTURE2D_DESC texture_desc;
+    ID3D11CommandList *list1, *list2;
+    ID3D11RenderTargetView *rtv;
+    ID3D11Texture2D *texture;
+    ID3D11Device *device;
+    DWORD color;
+    HRESULT hr;
+
+    static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
+    static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f};
+    static const float blue[] = {0.0f, 0.0f, 1.0f, 1.0f};
+
+    if (!init_test_context(&test_context, NULL))
+        return;
+
+    device = test_context.device;
+    immediate = test_context.immediate_context;
+
+    ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, white);
+
+    hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
+    todo_wine ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+    if (hr != S_OK)
+    {
+        release_test_context(&test_context);
+        return;
+    }
+
+    ID3D11DeviceContext_ClearRenderTargetView(deferred, test_context.backbuffer_rtv, green);
+
+    hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
+    ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+
+    hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list2);
+    ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+
+    color = get_texture_color(test_context.backbuffer, 320, 240);
+    ok(color == 0xffffffff, "Got unexpected color %#08x.\n", color);
+
+    ID3D11DeviceContext_ExecuteCommandList(immediate, list1, TRUE);
+    color = get_texture_color(test_context.backbuffer, 320, 240);
+    ok(color == 0xff00ff00, "Got unexpected color %#08x.\n", color);
+
+    ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, white);
+    ID3D11DeviceContext_ExecuteCommandList(immediate, list1, TRUE);
+    color = get_texture_color(test_context.backbuffer, 320, 240);
+    ok(color == 0xff00ff00, "Got unexpected color %#08x.\n", color);
+
+    ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, white);
+    ID3D11DeviceContext_ExecuteCommandList(immediate, list2, TRUE);
+    color = get_texture_color(test_context.backbuffer, 320, 240);
+    ok(color == 0xffffffff, "Got unexpected color %#08x.\n", color);
+
+    ID3D11CommandList_Release(list2);
+
+    ID3D11DeviceContext_ExecuteCommandList(deferred, list1, TRUE);
+    hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list2);
+    ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+
+    ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, white);
+    ID3D11DeviceContext_ExecuteCommandList(immediate, list2, TRUE);
+    color = get_texture_color(test_context.backbuffer, 320, 240);
+    ok(color == 0xff00ff00, "Got unexpected color %#08x.\n", color);
+
+    ID3D11CommandList_Release(list2);
+    ID3D11CommandList_Release(list1);
+    ID3D11DeviceContext_Release(deferred);
+
+    ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
+    hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
+    ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+    hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
+    ok(hr == S_OK, "Failed to create view, hr %#x.\n", hr);
+
+    ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, white);
+    ID3D11DeviceContext_ClearRenderTargetView(immediate, rtv, green);
+
+    hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
+    ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+
+    ID3D11DeviceContext_CopyResource(deferred, (ID3D11Resource *)test_context.backbuffer, (ID3D11Resource *)texture);
+
+    hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
+    ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+
+    ID3D11DeviceContext_ClearRenderTargetView(immediate, rtv, blue);
+    ID3D11DeviceContext_ExecuteCommandList(immediate, list1, TRUE);
+    color = get_texture_color(test_context.backbuffer, 320, 240);
+    ok(color == 0xffff0000, "Got unexpected color %#08x.\n", color);
+
+    ID3D11CommandList_Release(list1);
+    ID3D11DeviceContext_Release(deferred);
+
+    ID3D11RenderTargetView_Release(rtv);
+    ID3D11Texture2D_Release(texture);
+    release_test_context(&test_context);
+}
+
 START_TEST(d3d11)
 {
     unsigned int argc, i;
@@ -30401,6 +30503,7 @@ START_TEST(d3d11)
     queue_test(test_independent_blend);
     queue_test(test_dual_source_blend);
     queue_test(test_deferred_context_state);
+    queue_test(test_deferred_context_rendering);
 
     run_queued_tests();
 }




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