Michael Stefaniuc : xinput1_3: Use wide-char string literals.

Alexandre Julliard julliard at winehq.org
Mon Oct 5 15:54:57 CDT 2020


Module: wine
Branch: master
Commit: f6e7f00010195966c022ca7456fdd4e3952cac82
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=f6e7f00010195966c022ca7456fdd4e3952cac82

Author: Michael Stefaniuc <mstefani at winehq.org>
Date:   Sat Oct  3 20:28:29 2020 +0200

xinput1_3: Use wide-char string literals.

Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/xinput1_3/hid.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/xinput1_3/hid.c b/dlls/xinput1_3/hid.c
index bb719ed56c..8aea638a8d 100644
--- a/dlls/xinput1_3/hid.c
+++ b/dlls/xinput1_3/hid.c
@@ -243,12 +243,11 @@ void HID_find_gamepads(xinput_controller *devices)
     while (SetupDiEnumDeviceInterfaces(device_info_set, NULL, &hid_guid, idx++,
            &interface_data))
     {
-        static const WCHAR ig[] = {'I','G','_',0};
         if (!SetupDiGetDeviceInterfaceDetailW(device_info_set,
                 &interface_data, data, sizeof(*data) + detail_size, NULL, NULL))
             continue;
 
-        if (!wcsstr(data->DevicePath, ig))
+        if (!wcsstr(data->DevicePath, L"IG_"))
             continue;
 
         open_device_idx = -1;




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