Matteo Bruni : d3dcompiler/tests: Always expect failure in test_reflection_desc_ps_output() on d3d10.

Alexandre Julliard julliard at winehq.org
Tue Oct 13 15:42:03 CDT 2020


Module: wine
Branch: master
Commit: 4ced409adb110ed5e12e91b0d452029e184c87b4
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=4ced409adb110ed5e12e91b0d452029e184c87b4

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Tue Oct 13 11:05:37 2020 +0200

d3dcompiler/tests: Always expect failure in test_reflection_desc_ps_output() on d3d10.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49950
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3dcompiler_43/tests/reflection.c | 15 +++++++--------
 1 file changed, 7 insertions(+), 8 deletions(-)

diff --git a/dlls/d3dcompiler_43/tests/reflection.c b/dlls/d3dcompiler_43/tests/reflection.c
index 362e070ede..bc802f016a 100644
--- a/dlls/d3dcompiler_43/tests/reflection.c
+++ b/dlls/d3dcompiler_43/tests/reflection.c
@@ -1010,22 +1010,21 @@ static void test_reflection_desc_ps_output(void)
     {
         const DWORD *blob;
         D3D11_SIGNATURE_PARAMETER_DESC desc;
-        BOOL d3d10;
     }
     tests[] =
     {
         {test_reflection_desc_ps_output_blob_0,
-        {"SV_Target", 3, 3, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0, 0}, TRUE},
+        {"SV_Target", 3, 3, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0, 0}},
         {test_reflection_desc_ps_output_blob_1,
-        {"SV_DepthLessEqual", 0, 0xffffffff, D3D_NAME_DEPTH_LESS_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, FALSE},
+        {"SV_DepthLessEqual", 0, 0xffffffff, D3D_NAME_DEPTH_LESS_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}},
         {test_reflection_desc_ps_output_blob_2,
-        {"SV_DepthGreaterEqual", 0, 0xffffffff, D3D11_NAME_DEPTH_GREATER_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, FALSE},
+        {"SV_DepthGreaterEqual", 0, 0xffffffff, D3D11_NAME_DEPTH_GREATER_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}},
         {test_reflection_desc_ps_output_blob_3,
-        {"sV_DePtH", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, FALSE},
+        {"sV_DePtH", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}},
         {test_reflection_desc_ps_output_blob_4,
-        {"SV_Depth", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, TRUE},
+        {"SV_Depth", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}},
         {test_reflection_desc_ps_output_blob_5,
-        {"SV_COVERAGE", 0, 0xffffffff, D3D_NAME_COVERAGE, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe, 0}, FALSE},
+        {"SV_COVERAGE", 0, 0xffffffff, D3D_NAME_COVERAGE, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe, 0}},
     };
     HRESULT hr;
     ULONG count;
@@ -1038,7 +1037,7 @@ static void test_reflection_desc_ps_output(void)
     for (i = 0; i < ARRAY_SIZE(tests); ++i)
     {
         hr = call_reflect(tests[i].blob, tests[i].blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11);
-        if (!D3D_COMPILER_VERSION && !tests[i].d3d10)
+        if (!D3D_COMPILER_VERSION)
         {
             todo_wine ok(hr == E_INVALIDARG, "(%u): got unexpected hr %x.\n", i, hr);
             if (SUCCEEDED(hr))




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