Zebediah Figura : wined3d: Read the SM5 resource type instruction modifier.
Alexandre Julliard
julliard at winehq.org
Thu Sep 3 15:26:47 CDT 2020
Module: wine
Branch: master
Commit: 9610e71f3423ba3443faad8477833a49345d16cb
URL: https://source.winehq.org/git/wine.git/?a=commit;h=9610e71f3423ba3443faad8477833a49345d16cb
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Wed Sep 2 18:40:35 2020 -0500
wined3d: Read the SM5 resource type instruction modifier.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/shader.c | 77 +++++++++++++++++-------------------------
dlls/wined3d/shader_sm4.c | 74 +++++++++++++++++++++++++++-------------
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 83 insertions(+), 69 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index f4c4eb07d8..a8765fd445 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -2042,6 +2042,29 @@ static void shader_dump_shader_input_sysval_semantic(struct wined3d_string_buffe
shader_addline(buffer, "unknown_shader_input_sysval_semantic(%#x)", semantic);
}
+static void shader_dump_resource_type(struct wined3d_string_buffer *buffer, enum wined3d_shader_resource_type type)
+{
+ static const char *const resource_type_names[] =
+ {
+ /* WINED3D_SHADER_RESOURCE_NONE */ "none",
+ /* WINED3D_SHADER_RESOURCE_BUFFER */ "buffer",
+ /* WINED3D_SHADER_RESOURCE_TEXTURE_1D */ "texture1d",
+ /* WINED3D_SHADER_RESOURCE_TEXTURE_2D */ "texture2d",
+ /* WINED3D_SHADER_RESOURCE_TEXTURE_2DMS */ "texture2dms",
+ /* WINED3D_SHADER_RESOURCE_TEXTURE_3D */ "texture3d",
+ /* WINED3D_SHADER_RESOURCE_TEXTURE_CUBE */ "texturecube",
+ /* WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY */ "texture1darray",
+ /* WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY */ "texture2darray",
+ /* WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY */ "texture2dmsarray",
+ /* WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY */ "texturecubearray",
+ };
+
+ if (type <= ARRAY_SIZE(resource_type_names))
+ shader_addline(buffer, "%s", resource_type_names[type]);
+ else
+ shader_addline(buffer, "unknown");
+}
+
static void shader_dump_decl_usage(struct wined3d_string_buffer *buffer,
const struct wined3d_shader_semantic *semantic, unsigned int flags,
const struct wined3d_shader_version *shader_version)
@@ -2075,52 +2098,7 @@ static void shader_dump_decl_usage(struct wined3d_string_buffer *buffer,
shader_addline(buffer, "_resource_");
else
shader_addline(buffer, "_uav_");
- switch (semantic->resource_type)
- {
- case WINED3D_SHADER_RESOURCE_BUFFER:
- shader_addline(buffer, "buffer");
- break;
-
- case WINED3D_SHADER_RESOURCE_TEXTURE_1D:
- shader_addline(buffer, "texture1d");
- break;
-
- case WINED3D_SHADER_RESOURCE_TEXTURE_2D:
- shader_addline(buffer, "texture2d");
- break;
-
- case WINED3D_SHADER_RESOURCE_TEXTURE_2DMS:
- shader_addline(buffer, "texture2dms");
- break;
-
- case WINED3D_SHADER_RESOURCE_TEXTURE_3D:
- shader_addline(buffer, "texture3d");
- break;
-
- case WINED3D_SHADER_RESOURCE_TEXTURE_CUBE:
- shader_addline(buffer, "texturecube");
- break;
-
- case WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY:
- shader_addline(buffer, "texture1darray");
- break;
-
- case WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY:
- shader_addline(buffer, "texture2darray");
- break;
-
- case WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY:
- shader_addline(buffer, "texture2dmsarray");
- break;
-
- case WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY:
- shader_addline(buffer, "texturecubearray");
- break;
-
- default:
- shader_addline(buffer, "unknown");
- break;
- }
+ shader_dump_resource_type(buffer, semantic->resource_type);
if (semantic->reg.reg.type == WINED3DSPR_UAV)
shader_dump_uav_flags(buffer, flags);
switch (semantic->resource_data_type)
@@ -3116,6 +3094,13 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
if (wined3d_shader_instruction_has_texel_offset(&ins))
shader_addline(&buffer, "(%d,%d,%d)", ins.texel_offset.u, ins.texel_offset.v, ins.texel_offset.w);
+ if (ins.resource_type != WINED3D_SHADER_RESOURCE_NONE)
+ {
+ shader_addline(&buffer, "(");
+ shader_dump_resource_type(&buffer, ins.resource_type);
+ shader_addline(&buffer, ")");
+ }
+
for (i = 0; i < ins.dst_count; ++i)
{
shader_dump_ins_modifiers(&buffer, &ins.dst[i]);
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 443cfe7e4b..54646174a2 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -26,7 +26,11 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
#define WINED3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
-#define WINED3D_SM4_MODIFIER_AOFFIMMI 0x1
+#define WINED3D_SM4_MODIFIER_MASK 0x3fu
+
+#define WINED3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT 6
+#define WINED3D_SM5_MODIFIER_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT)
+
#define WINED3D_SM4_AOFFIMMI_U_SHIFT 9
#define WINED3D_SM4_AOFFIMMI_U_MASK (0xfu << WINED3D_SM4_AOFFIMMI_U_SHIFT)
#define WINED3D_SM4_AOFFIMMI_V_SHIFT 13
@@ -304,6 +308,12 @@ enum wined3d_sm4_opcode
WINED3D_SM5_OP_DCL_GS_INSTANCES = 0xce,
};
+enum wined3d_sm4_instruction_modifier
+{
+ WINED3D_SM4_MODIFIER_AOFFIMMI = 0x1,
+ WINED3D_SM5_MODIFIER_RESOURCE_TYPE = 0x2,
+};
+
enum wined3d_sm4_register_type
{
WINED3D_SM4_RT_TEMP = 0x00,
@@ -1609,32 +1619,49 @@ static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD
static void shader_sm4_read_instruction_modifier(DWORD modifier, struct wined3d_shader_instruction *ins)
{
- static const DWORD recognized_bits = WINED3D_SM4_INSTRUCTION_MODIFIER
- | WINED3D_SM4_MODIFIER_AOFFIMMI
- | WINED3D_SM4_AOFFIMMI_U_MASK
- | WINED3D_SM4_AOFFIMMI_V_MASK
- | WINED3D_SM4_AOFFIMMI_W_MASK;
+ enum wined3d_sm4_instruction_modifier modifier_type = modifier & WINED3D_SM4_MODIFIER_MASK;
- if (modifier & ~recognized_bits)
+ switch (modifier_type)
{
- FIXME("Unhandled modifier 0x%08x.\n", modifier);
- }
- else
- {
- /* Bit fields are used for sign extension */
- struct
+ case WINED3D_SM4_MODIFIER_AOFFIMMI:
{
- int u : 4;
- int v : 4;
- int w : 4;
+ static const DWORD recognized_bits = WINED3D_SM4_INSTRUCTION_MODIFIER
+ | WINED3D_SM4_MODIFIER_MASK
+ | WINED3D_SM4_AOFFIMMI_U_MASK
+ | WINED3D_SM4_AOFFIMMI_V_MASK
+ | WINED3D_SM4_AOFFIMMI_W_MASK;
+
+ /* Bit fields are used for sign extension. */
+ struct
+ {
+ int u : 4;
+ int v : 4;
+ int w : 4;
+ } aoffimmi;
+
+ if (modifier & ~recognized_bits)
+ FIXME("Unhandled instruction modifier %#x.\n", modifier);
+
+ aoffimmi.u = (modifier & WINED3D_SM4_AOFFIMMI_U_MASK) >> WINED3D_SM4_AOFFIMMI_U_SHIFT;
+ aoffimmi.v = (modifier & WINED3D_SM4_AOFFIMMI_V_MASK) >> WINED3D_SM4_AOFFIMMI_V_SHIFT;
+ aoffimmi.w = (modifier & WINED3D_SM4_AOFFIMMI_W_MASK) >> WINED3D_SM4_AOFFIMMI_W_SHIFT;
+ ins->texel_offset.u = aoffimmi.u;
+ ins->texel_offset.v = aoffimmi.v;
+ ins->texel_offset.w = aoffimmi.w;
+ break;
+ }
+
+ case WINED3D_SM5_MODIFIER_RESOURCE_TYPE:
+ {
+ enum wined3d_sm4_resource_type resource_type
+ = (modifier & WINED3D_SM5_MODIFIER_RESOURCE_TYPE_MASK) >> WINED3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT;
+
+ ins->resource_type = resource_type_table[resource_type];
+ break;
}
- aoffimmi;
- aoffimmi.u = (modifier & WINED3D_SM4_AOFFIMMI_U_MASK) >> WINED3D_SM4_AOFFIMMI_U_SHIFT;
- aoffimmi.v = (modifier & WINED3D_SM4_AOFFIMMI_V_MASK) >> WINED3D_SM4_AOFFIMMI_V_SHIFT;
- aoffimmi.w = (modifier & WINED3D_SM4_AOFFIMMI_W_MASK) >> WINED3D_SM4_AOFFIMMI_W_SHIFT;
- ins->texel_offset.u = aoffimmi.u;
- ins->texel_offset.v = aoffimmi.v;
- ins->texel_offset.w = aoffimmi.w;
+
+ default:
+ FIXME("Unhandled instruction modifier %#x.\n", modifier);
}
}
@@ -1703,6 +1730,7 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
ins->dst = priv->dst_param;
ins->src_count = strlen(opcode_info->src_info);
ins->src = priv->src_param;
+ ins->resource_type = WINED3D_SHADER_RESOURCE_NONE;
memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
p = *ptr;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 16b3d0325c..6e905ca6a4 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1246,6 +1246,7 @@ struct wined3d_shader_instruction
const struct wined3d_shader_dst_param *dst;
const struct wined3d_shader_src_param *src;
struct wined3d_shader_texel_offset texel_offset;
+ enum wined3d_shader_resource_type resource_type;
BOOL coissue;
const struct wined3d_shader_src_param *predicate;
union
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