Zebediah Figura : wined3d: Read the SM5 resource data type instruction modifier.

Alexandre Julliard julliard at winehq.org
Thu Sep 3 15:26:47 CDT 2020


Module: wine
Branch: master
Commit: 2f94e72b8061d168b167e89333c1508c0e327ebb
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=2f94e72b8061d168b167e89333c1508c0e327ebb

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Wed Sep  2 18:40:36 2020 -0500

wined3d: Read the SM5 resource data type instruction modifier.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/shader.c          | 51 +++++++++++++++++++++---------------------
 dlls/wined3d/shader_sm4.c      | 16 +++++++++++++
 dlls/wined3d/wined3d_private.h |  1 +
 3 files changed, 42 insertions(+), 26 deletions(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index a8765fd445..0166746bfd 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -2065,6 +2065,27 @@ static void shader_dump_resource_type(struct wined3d_string_buffer *buffer, enum
         shader_addline(buffer, "unknown");
 }
 
+static void shader_dump_data_type(struct wined3d_string_buffer *buffer, enum wined3d_data_type type)
+{
+    static const char *const data_type_names[] =
+    {
+        /* WINED3D_DATA_FLOAT    */ "(float)",
+        /* WINED3D_DATA_INT      */ "(int)",
+        /* WINED3D_DATA_RESOURCE */ "(resource)",
+        /* WINED3D_DATA_SAMPLER  */ "(sampler)",
+        /* WINED3D_DATA_UAV      */ "(uav)",
+        /* WINED3D_DATA_UINT     */ "(uint)",
+        /* WINED3D_DATA_UNORM    */ "(unorm)",
+        /* WINED3D_DATA_SNORM    */ "(snorm)",
+        /* WINED3D_DATA_OPAQUE   */ "(opaque)",
+    };
+
+    if (type <= ARRAY_SIZE(data_type_names))
+        shader_addline(buffer, "%s", data_type_names[type]);
+    else
+        shader_addline(buffer, "(unknown)");
+}
+
 static void shader_dump_decl_usage(struct wined3d_string_buffer *buffer,
         const struct wined3d_shader_semantic *semantic, unsigned int flags,
         const struct wined3d_shader_version *shader_version)
@@ -2101,32 +2122,7 @@ static void shader_dump_decl_usage(struct wined3d_string_buffer *buffer,
         shader_dump_resource_type(buffer, semantic->resource_type);
         if (semantic->reg.reg.type == WINED3DSPR_UAV)
             shader_dump_uav_flags(buffer, flags);
-        switch (semantic->resource_data_type)
-        {
-            case WINED3D_DATA_FLOAT:
-                shader_addline(buffer, " (float)");
-                break;
-
-            case WINED3D_DATA_INT:
-                shader_addline(buffer, " (int)");
-                break;
-
-            case WINED3D_DATA_UINT:
-                shader_addline(buffer, " (uint)");
-                break;
-
-            case WINED3D_DATA_UNORM:
-                shader_addline(buffer, " (unorm)");
-                break;
-
-            case WINED3D_DATA_SNORM:
-                shader_addline(buffer, " (snorm)");
-                break;
-
-            default:
-                shader_addline(buffer, " (unknown)");
-                break;
-        }
+        shader_dump_data_type(buffer, semantic->resource_data_type);
     }
     else
     {
@@ -3101,6 +3097,9 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
                 shader_addline(&buffer, ")");
             }
 
+            if (ins.resource_data_type != WINED3D_DATA_FLOAT)
+                shader_dump_data_type(&buffer, ins.resource_data_type);
+
             for (i = 0; i < ins.dst_count; ++i)
             {
                 shader_dump_ins_modifiers(&buffer, &ins.dst[i]);
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 54646174a2..90135553d8 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -28,6 +28,9 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
 
 #define WINED3D_SM4_MODIFIER_MASK               0x3fu
 
+#define WINED3D_SM5_MODIFIER_DATA_TYPE_SHIFT    6
+#define WINED3D_SM5_MODIFIER_DATA_TYPE_MASK     (0xffffu << WINED3D_SM5_MODIFIER_DATA_TYPE_SHIFT)
+
 #define WINED3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT 6
 #define WINED3D_SM5_MODIFIER_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM5_MODIFIER_RESOURCE_TYPE_SHIFT)
 
@@ -312,6 +315,7 @@ enum wined3d_sm4_instruction_modifier
 {
     WINED3D_SM4_MODIFIER_AOFFIMMI       = 0x1,
     WINED3D_SM5_MODIFIER_RESOURCE_TYPE  = 0x2,
+    WINED3D_SM5_MODIFIER_DATA_TYPE      = 0x3,
 };
 
 enum wined3d_sm4_register_type
@@ -1651,6 +1655,17 @@ static void shader_sm4_read_instruction_modifier(DWORD modifier, struct wined3d_
             break;
         }
 
+        case WINED3D_SM5_MODIFIER_DATA_TYPE:
+        {
+            DWORD components = (modifier & WINED3D_SM5_MODIFIER_DATA_TYPE_MASK) >> WINED3D_SM5_MODIFIER_DATA_TYPE_SHIFT;
+            enum wined3d_sm4_data_type data_type = components & 0xf;
+
+            if ((components & 0xfff0) != (components & 0xf) * 0x1110)
+                FIXME("Components (%#x) have different data types.\n", components);
+            ins->resource_data_type = data_type_table[data_type];
+            break;
+        }
+
         case WINED3D_SM5_MODIFIER_RESOURCE_TYPE:
         {
             enum wined3d_sm4_resource_type resource_type
@@ -1731,6 +1746,7 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
     ins->src_count = strlen(opcode_info->src_info);
     ins->src = priv->src_param;
     ins->resource_type = WINED3D_SHADER_RESOURCE_NONE;
+    ins->resource_data_type = WINED3D_DATA_FLOAT;
     memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
 
     p = *ptr;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6e905ca6a4..b2605b837a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1247,6 +1247,7 @@ struct wined3d_shader_instruction
     const struct wined3d_shader_src_param *src;
     struct wined3d_shader_texel_offset texel_offset;
     enum wined3d_shader_resource_type resource_type;
+    enum wined3d_data_type resource_data_type;
     BOOL coissue;
     const struct wined3d_shader_src_param *predicate;
     union




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