Zebediah Figura : vkd3d-shader: Rename VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 to VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2.

Alexandre Julliard julliard at winehq.org
Mon Sep 7 16:07:10 CDT 2020


Module: vkd3d
Branch: master
Commit: d8bea777a13cbe020f82bca96b800ec4ad823085
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=d8bea777a13cbe020f82bca96b800ec4ad823085

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Fri Sep  4 17:43:59 2020 -0500

vkd3d-shader: Rename VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 to VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 include/vkd3d_shader.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index 3752540..fe6e958 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -1027,7 +1027,7 @@ enum vkd3d_shader_minimum_precision
     /** 16-bit floating-point. */
     VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16  = 1,
     /** 10-bit fixed point (2 integer and 8 fractional bits). */
-    VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 = 2,
+    VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2 = 2,
     /** 16-bit signed integer. */
     VKD3D_SHADER_MINIMUM_PRECISION_INT_16    = 4,
     /** 16-bit unsigned integer. */




More information about the wine-cvs mailing list