Zebediah Figura : vkd3d-shader: Rename VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 to VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2.
Alexandre Julliard
julliard at winehq.org
Mon Sep 7 16:07:10 CDT 2020
Module: vkd3d
Branch: master
Commit: d8bea777a13cbe020f82bca96b800ec4ad823085
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=d8bea777a13cbe020f82bca96b800ec4ad823085
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Fri Sep 4 17:43:59 2020 -0500
vkd3d-shader: Rename VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 to VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
include/vkd3d_shader.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index 3752540..fe6e958 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -1027,7 +1027,7 @@ enum vkd3d_shader_minimum_precision
/** 16-bit floating-point. */
VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16 = 1,
/** 10-bit fixed point (2 integer and 8 fractional bits). */
- VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 = 2,
+ VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2 = 2,
/** 16-bit signed integer. */
VKD3D_SHADER_MINIMUM_PRECISION_INT_16 = 4,
/** 16-bit unsigned integer. */
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