Henri Verbeet : vkd3d-shader: Enable the corresponding capabilities when using the clip/cull distance built-ins.
Alexandre Julliard
julliard at winehq.org
Tue Sep 8 15:34:19 CDT 2020
Module: vkd3d
Branch: master
Commit: 56b042d1faa7bcdc6e34e6eb47e38790b262a283
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=56b042d1faa7bcdc6e34e6eb47e38790b262a283
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Sep 4 20:49:15 2020 +0430
vkd3d-shader: Enable the corresponding capabilities when using the clip/cull distance built-ins.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/spirv.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 913b017..cc87a87 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3628,6 +3628,12 @@ static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *com
case SpvBuiltInSampleId:
vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
break;
+ case SpvBuiltInClipDistance:
+ vkd3d_spirv_enable_capability(builder, SpvCapabilityClipDistance);
+ break;
+ case SpvBuiltInCullDistance:
+ vkd3d_spirv_enable_capability(builder, SpvCapabilityCullDistance);
+ break;
default:
break;
}
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