Henri Verbeet : vkd3d-shader: Enable the corresponding capabilities when using the clip/cull distance built-ins.

Alexandre Julliard julliard at winehq.org
Tue Sep 8 15:34:19 CDT 2020


Module: vkd3d
Branch: master
Commit: 56b042d1faa7bcdc6e34e6eb47e38790b262a283
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=56b042d1faa7bcdc6e34e6eb47e38790b262a283

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Sep  4 20:49:15 2020 +0430

vkd3d-shader: Enable the corresponding capabilities when using the clip/cull distance built-ins.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/spirv.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 913b017..cc87a87 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3628,6 +3628,12 @@ static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *com
         case SpvBuiltInSampleId:
             vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
             break;
+        case SpvBuiltInClipDistance:
+            vkd3d_spirv_enable_capability(builder, SpvCapabilityClipDistance);
+            break;
+        case SpvBuiltInCullDistance:
+            vkd3d_spirv_enable_capability(builder, SpvCapabilityCullDistance);
+            break;
         default:
             break;
     }




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