Piotr Caban : d3d9: Lock wined3d mutex in d3d9_device_CreateTexture().

Alexandre Julliard julliard at winehq.org
Tue Sep 15 15:40:13 CDT 2020


Module: wine
Branch: master
Commit: ff1a4e06241e1793ab61e1ae8f7830e4d3182c00
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=ff1a4e06241e1793ab61e1ae8f7830e4d3182c00

Author: Piotr Caban <piotr at codeweavers.com>
Date:   Tue Sep 15 12:19:29 2020 +0200

d3d9: Lock wined3d mutex in d3d9_device_CreateTexture().

Signed-off-by: Piotr Caban <piotr at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d9/device.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index b92193d46f..fec631e0e6 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1345,9 +1345,13 @@ static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
     }
 
     if (set_mem)
+    {
+        wined3d_mutex_lock();
         wined3d_texture_update_desc(object->wined3d_texture, 0, width, height,
                 wined3dformat_from_d3dformat(format), WINED3D_MULTISAMPLE_NONE, 0,
                 *shared_handle, 0);
+        wined3d_mutex_unlock();
+    }
 
     TRACE("Created texture %p.\n", object);
     *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;




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