Isabella Bosia : vkd3d-shader: Output "isoline" instead of "line" in tessellator domains.
Alexandre Julliard
julliard at winehq.org
Thu Sep 17 15:50:42 CDT 2020
Module: vkd3d
Branch: master
Commit: 83c9c2bd7233bd301ecbf7d59eff4943cf2e84d6
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=83c9c2bd7233bd301ecbf7d59eff4943cf2e84d6
Author: Isabella Bosia <ibosia at codeweavers.com>
Date: Thu Sep 17 00:00:54 2020 +0100
vkd3d-shader: Output "isoline" instead of "line" in tessellator domains.
Signed-off-by: Isabella Bosia <ibosia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/trace.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index bcdad28..c487eae 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -424,7 +424,7 @@ static void shader_dump_tessellator_domain(struct vkd3d_string_buffer *buffer,
switch (domain)
{
case VKD3D_TESSELLATOR_DOMAIN_LINE:
- shader_addline(buffer, "line");
+ shader_addline(buffer, "isoline");
break;
case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
shader_addline(buffer, "triangle");
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