Isabella Bosia : vkd3d-shader: Output "tri" instead of "triangle" in tessellator domains.
Alexandre Julliard
julliard at winehq.org
Thu Sep 17 15:50:42 CDT 2020
Module: vkd3d
Branch: master
Commit: 3c30efe14c4255a0ffa6abd2e9b71af1067b02ea
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=3c30efe14c4255a0ffa6abd2e9b71af1067b02ea
Author: Isabella Bosia <ibosia at codeweavers.com>
Date: Thu Sep 17 00:00:55 2020 +0100
vkd3d-shader: Output "tri" instead of "triangle" in tessellator domains.
Signed-off-by: Isabella Bosia <ibosia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/trace.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index c487eae..d86a84a 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -427,7 +427,7 @@ static void shader_dump_tessellator_domain(struct vkd3d_string_buffer *buffer,
shader_addline(buffer, "isoline");
break;
case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE:
- shader_addline(buffer, "triangle");
+ shader_addline(buffer, "tri");
break;
case VKD3D_TESSELLATOR_DOMAIN_QUAD:
shader_addline(buffer, "quad");
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