Isabella Bosia : vkd3d-shader: Make shader_dump_data_type print the type 4 times.

Alexandre Julliard julliard at winehq.org
Fri Sep 18 15:52:41 CDT 2020


Module: vkd3d
Branch: master
Commit: b27eac1cb53db90296e033541c3c5018a88abd5d
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=b27eac1cb53db90296e033541c3c5018a88abd5d

Author: Isabella Bosia <ibosia at codeweavers.com>
Date:   Thu Sep 17 00:14:45 2020 +0100

vkd3d-shader: Make shader_dump_data_type print the type 4 times.

Signed-off-by: Isabella Bosia <ibosia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/trace.c | 25 ++++++++++++++-----------
 1 file changed, 14 insertions(+), 11 deletions(-)

diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index 1e1f819..587c85c 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -530,21 +530,24 @@ static void shader_dump_data_type(struct vkd3d_string_buffer *buffer, enum vkd3d
 {
     static const char *const data_type_names[] =
     {
-        /* VKD3D_DATA_FLOAT    */ "(float)",
-        /* VKD3D_DATA_INT      */ "(int)",
-        /* VKD3D_DATA_RESOURCE */ "(resource)",
-        /* VKD3D_DATA_SAMPLER  */ "(sampler)",
-        /* VKD3D_DATA_UAV      */ "(uav)",
-        /* VKD3D_DATA_UINT     */ "(uint)",
-        /* VKD3D_DATA_UNORM    */ "(unorm)",
-        /* VKD3D_DATA_SNORM    */ "(snorm)",
-        /* VKD3D_DATA_OPAQUE   */ "(opaque)",
+        /* VKD3D_DATA_FLOAT    */ "float",
+        /* VKD3D_DATA_INT      */ "int",
+        /* VKD3D_DATA_RESOURCE */ "resource",
+        /* VKD3D_DATA_SAMPLER  */ "sampler",
+        /* VKD3D_DATA_UAV      */ "uav",
+        /* VKD3D_DATA_UINT     */ "uint",
+        /* VKD3D_DATA_UNORM    */ "unorm",
+        /* VKD3D_DATA_SNORM    */ "snorm",
+        /* VKD3D_DATA_OPAQUE   */ "opaque",
     };
+    const char *name;
 
     if (type <= ARRAY_SIZE(data_type_names))
-        shader_addline(buffer, "%s", data_type_names[type]);
+        name = data_type_names[type];
     else
-        shader_addline(buffer, "(unknown)");
+        name = "unknown";
+
+    shader_addline(buffer, "(%s,%s,%s,%s)", name, name, name, name);
 }
 
 static void shader_dump_decl_usage(struct vkd3d_string_buffer *buffer,




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