Isabella Bosia : vkd3d-shader: Pass format to shader_addline.

Alexandre Julliard julliard at winehq.org
Mon Sep 21 15:12:02 CDT 2020


Module: vkd3d
Branch: master
Commit: 37791773997edd18f71a548832c192a420a0aa5a
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=37791773997edd18f71a548832c192a420a0aa5a

Author: Isabella Bosia <ibosia at codeweavers.com>
Date:   Mon Sep 21 11:50:18 2020 +0100

vkd3d-shader: Pass format to shader_addline.

Signed-off-by: Isabella Bosia <ibosia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/trace.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index 587c85c..d7495ee 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -355,7 +355,7 @@ static void shader_dump_global_flags(struct vkd3d_string_buffer *buffer, DWORD g
     {
         if (global_flags & global_flag_info[i].flag)
         {
-            shader_addline(buffer, global_flag_info[i].name);
+            shader_addline(buffer, "%s", global_flag_info[i].name);
             global_flags &= ~global_flag_info[i].flag;
             if (global_flags)
                 shader_addline(buffer, " | ");




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