Henri Verbeet : vkd3d-shader: Invert the "NO_HEADER" output formatting flag.
Alexandre Julliard
julliard at winehq.org
Mon Sep 21 15:12:02 CDT 2020
Module: vkd3d
Branch: master
Commit: 7c64e827ca3ddfe0c9d456810ac0acbd10d0b6b4
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=7c64e827ca3ddfe0c9d456810ac0acbd10d0b6b4
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Sep 21 20:06:29 2020 +0330
vkd3d-shader: Invert the "NO_HEADER" output formatting flag.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
include/vkd3d_shader.h | 2 +-
libs/vkd3d-shader/spirv.c | 14 +++++++++-----
programs/vkd3d-compiler/main.c | 6 +++---
3 files changed, 13 insertions(+), 9 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index 624376d..f6dc477 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -79,7 +79,7 @@ enum vkd3d_shader_compile_option_formatting_flags
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR = 0x00000001,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT = 0x00000002,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS = 0x00000004,
- VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NO_HEADER = 0x00000008,
+ VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER = 0x00000008,
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES = 0x00000010,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS),
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 33356d8..560e857 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -59,19 +59,22 @@ static uint32_t get_binary_to_text_options(enum vkd3d_shader_compile_option_form
{
enum vkd3d_shader_compile_option_formatting_flags vkd3d;
uint32_t spv;
+ bool invert;
}
valuemap[] =
{
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR, SPV_BINARY_TO_TEXT_OPTION_COLOR },
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT, SPV_BINARY_TO_TEXT_OPTION_INDENT },
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS, SPV_BINARY_TO_TEXT_OPTION_SHOW_BYTE_OFFSET},
- {VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NO_HEADER, SPV_BINARY_TO_TEXT_OPTION_NO_HEADER },
+ {VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER, SPV_BINARY_TO_TEXT_OPTION_NO_HEADER, true},
{VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES, SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES },
};
- for (i = 0; i < ARRAY_SIZE(valuemap); i++)
- if (formatting & valuemap[i].vkd3d)
+ for (i = 0; i < ARRAY_SIZE(valuemap); ++i)
+ {
+ if (valuemap[i].invert == !(formatting & valuemap[i].vkd3d))
out |= valuemap[i].spv;
+ }
return out;
}
@@ -2268,8 +2271,9 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
vkd3d_spirv_builder_init(&compiler->spirv_builder, vkd3d_dxbc_compiler_get_entry_point_name(compiler));
- compiler->formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES |
- VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT;
+ compiler->formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES
+ | VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT
+ | VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER;
for (i = 0; i < compile_info->option_count; ++i)
{
diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c
index cc50866..2780d3e 100644
--- a/programs/vkd3d-compiler/main.c
+++ b/programs/vkd3d-compiler/main.c
@@ -149,8 +149,8 @@ static void print_usage(const char *program_name)
" standard output.\n"
" --formatting=<type> Specify the formatting options for text output.\n"
" Valid values are 'none', 'print', 'colour', 'indent',\n"
- " 'offsets', 'no-header', and 'friendly-names'.\n"
- " Default is --formatting=friendly-names,indent.\n"
+ " 'offsets', 'header', and 'friendly-names'.\n"
+ " Default is --formatting=friendly-names,indent,header.\n"
" --print-source-types Display the supported source types and exit.\n"
" --print-target-types Display the supported target types for the specified\n"
" source type and exit.\n"
@@ -239,7 +239,7 @@ static bool parse_formatting(uint32_t *formatting, char *arg)
{"colour", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR },
{"indent", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT },
{"offsets", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS },
- {"no-header", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NO_HEADER },
+ {"header", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER },
{"friendly-names", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FRIENDLY_NAMES },
};
char *tok;
More information about the wine-cvs
mailing list