Henri Verbeet : wined3d: Implement shader_spirv_compile_vk().

Alexandre Julliard julliard at winehq.org
Thu Sep 24 15:49:05 CDT 2020


Module: wine
Branch: master
Commit: 2558f5f218d623772f6d8609a951ea70b3f6f823
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=2558f5f218d623772f6d8609a951ea70b3f6f823

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Sep 23 17:40:00 2020 +0330

wined3d: Implement shader_spirv_compile_vk().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 configure                      |  84 ++++++
 configure.ac                   |   2 +
 dlls/wined3d/Makefile.in       |   1 +
 dlls/wined3d/glsl_shader.c     |   3 -
 dlls/wined3d/shader_spirv.c    | 656 ++++++++++++++++++++++++++++++++++-------
 dlls/wined3d/wined3d_main.c    |   2 +
 dlls/wined3d/wined3d_private.h |   4 +
 include/config.h.in            |   3 +
 8 files changed, 645 insertions(+), 110 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=2558f5f218d623772f6d8609a951ea70b3f6f823



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