Henri Verbeet : wined3d: Implement shader_spirv_compile_vk().
Alexandre Julliard
julliard at winehq.org
Thu Sep 24 15:49:05 CDT 2020
Module: wine
Branch: master
Commit: 2558f5f218d623772f6d8609a951ea70b3f6f823
URL: https://source.winehq.org/git/wine.git/?a=commit;h=2558f5f218d623772f6d8609a951ea70b3f6f823
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Sep 23 17:40:00 2020 +0330
wined3d: Implement shader_spirv_compile_vk().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
configure | 84 ++++++
configure.ac | 2 +
dlls/wined3d/Makefile.in | 1 +
dlls/wined3d/glsl_shader.c | 3 -
dlls/wined3d/shader_spirv.c | 656 ++++++++++++++++++++++++++++++++++-------
dlls/wined3d/wined3d_main.c | 2 +
dlls/wined3d/wined3d_private.h | 4 +
include/config.h.in | 3 +
8 files changed, 645 insertions(+), 110 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=2558f5f218d623772f6d8609a951ea70b3f6f823
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