Isabella Bosia : vkd3d-shader: Implement target type d3d asm.

Alexandre Julliard julliard at winehq.org
Fri Sep 25 14:50:22 CDT 2020


Module: vkd3d
Branch: master
Commit: f494abde8999acb849879eeeaede458a19a933d8
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=f494abde8999acb849879eeeaede458a19a933d8

Author: Isabella Bosia <ibosia at codeweavers.com>
Date:   Fri Sep 25 02:26:38 2020 +0100

vkd3d-shader: Implement target type d3d asm.

Signed-off-by: Isabella Bosia <ibosia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 include/vkd3d_shader.h                | 1 +
 libs/vkd3d-shader/vkd3d_shader_main.c | 8 ++++++++
 2 files changed, 9 insertions(+)

diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index 3efd355..0eead7c 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -466,6 +466,7 @@ enum vkd3d_shader_target_type
      */
     VKD3D_SHADER_TARGET_SPIRV_BINARY,
     VKD3D_SHADER_TARGET_SPIRV_TEXT,
+    VKD3D_SHADER_TARGET_D3D_ASM,
 
     VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE),
 };
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c
index ea1a700..0839cae 100644
--- a/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -338,6 +338,13 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
 
     vkd3d_shader_dump_shader(parser.shader_version.type, &compile_info->source);
 
+    if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM)
+    {
+        ret = vkd3d_dxbc_binary_to_text(parser.data, out);
+        vkd3d_shader_parser_destroy(&parser);
+        goto done;
+    }
+
     if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
             &parser.shader_desc, compile_info, &scan_descriptor_info, &message_context)))
     {
@@ -1074,6 +1081,7 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
 #ifdef HAVE_SPIRV_TOOLS
         VKD3D_SHADER_TARGET_SPIRV_TEXT,
 #endif
+        VKD3D_SHADER_TARGET_D3D_ASM,
     };
 
     TRACE("source_type %#x, count %p.\n", source_type, count);




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