Zebediah Figura : vkd3d-shader: Introduce struct vkd3d_shader_hlsl_source_info.
Alexandre Julliard
julliard at winehq.org
Mon Sep 28 14:48:14 CDT 2020
Module: vkd3d
Branch: master
Commit: cbe4a3adff9452084616ac659ee73f7baa46e6e2
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=cbe4a3adff9452084616ac659ee73f7baa46e6e2
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Fri Sep 25 16:53:02 2020 -0500
vkd3d-shader: Introduce struct vkd3d_shader_hlsl_source_info.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
include/vkd3d_shader.h | 38 ++++++++++++++++++++++++++++++++++++++
1 file changed, 38 insertions(+)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index 85588bc..7b95896 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -54,6 +54,11 @@ enum vkd3d_shader_structure_type
/** The structure is a vkd3d_shader_transform_feedback_info structure. */
VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO,
+ /**
+ * The structure is a vkd3d_shader_hlsl_source_info structure.
+ * \since 1.3
+ */
+ VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO,
/**
* The structure is a vkd3d_shader_preprocess_info structure.
* \since 1.3
@@ -739,6 +744,39 @@ struct vkd3d_shader_preprocess_info
void *include_context;
};
+/**
+ * A chained structure containing HLSL compilation parameters.
+ *
+ * This structure is optional.
+ *
+ * This structure extends vkd3d_shader_compile_info.
+ *
+ * This structure contains only input parameters.
+ *
+ * \since 1.3
+ */
+struct vkd3d_shader_hlsl_source_info
+{
+ /** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO. */
+ enum vkd3d_shader_structure_type type;
+ /** Optional pointer to a structure containing further parameters. */
+ const void *next;
+
+ /**
+ * Optional pointer to a null-terminated string containing the shader entry
+ * point.
+ *
+ * If this parameter is NULL, vkd3d-shader uses the entry point "main".
+ */
+ const char *entry_point;
+ struct vkd3d_shader_code secondary_code;
+ /**
+ * Pointer to a null-terminated string containing the target shader
+ * profile.
+ */
+ const char *profile;
+};
+
/* root signature 1.0 */
enum vkd3d_shader_filter
{
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