Zebediah Figura : wined3d: Free cached depth/stencil states in wined3d_device_uninit_3d().
Alexandre Julliard
julliard at winehq.org
Mon Sep 28 14:49:26 CDT 2020
Module: wine
Branch: master
Commit: 9bfc0f7094fac7d5c225d68220895c23ba976974
URL: https://source.winehq.org/git/wine.git/?a=commit;h=9bfc0f7094fac7d5c225d68220895c23ba976974
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Fri Sep 25 16:01:21 2020 -0500
wined3d: Free cached depth/stencil states in wined3d_device_uninit_3d().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/device.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 38b488cba8..13d9057f3a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1213,6 +1213,7 @@ void wined3d_device_uninit_3d(struct wined3d_device *device)
wine_rb_clear(&device->samplers, device_free_sampler, NULL);
wine_rb_clear(&device->rasterizer_states, device_free_rasterizer_state, NULL);
wine_rb_clear(&device->blend_states, device_free_blend_state, NULL);
+ wine_rb_clear(&device->depth_stencil_states, device_free_depth_stencil_state, NULL);
LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
{
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