Rémi Bernon : wbemprox: Report 4095MiB video memory if it overflows.

Alexandre Julliard julliard at winehq.org
Wed Sep 30 14:35:30 CDT 2020


Module: wine
Branch: master
Commit: 3c63029180bd86011b34b530e754dffdf532752d
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=3c63029180bd86011b34b530e754dffdf532752d

Author: Rémi Bernon <rbernon at codeweavers.com>
Date:   Wed Sep 30 12:37:40 2020 +0200

wbemprox: Report 4095MiB video memory if it overflows.

That's what Windows do apparently. Anything with more than 4GiB of VRAM
would report less otherwise, confusing the VRAM detection in some games.

The Mafia III launcher is trying to open a warning popup with a 8GiB
VRAM GPU for instance, as the reported value overflows to 0.

Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Hans Leidekker <hans at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wbemprox/builtin.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/wbemprox/builtin.c b/dlls/wbemprox/builtin.c
index 4326822193..8daa55eaeb 100644
--- a/dlls/wbemprox/builtin.c
+++ b/dlls/wbemprox/builtin.c
@@ -3878,8 +3878,9 @@ static enum fill_status fill_videocontroller( struct table *table, const struct
     hr = IDXGIAdapter_GetDesc( adapter, &desc );
     if (SUCCEEDED(hr))
     {
-        vidmem = desc.DedicatedVideoMemory;
-        name   = desc.Description;
+        if (desc.DedicatedVideoMemory > UINT_MAX) vidmem = 0xfff00000;
+        else vidmem = desc.DedicatedVideoMemory;
+        name = desc.Description;
     }
 
 done:




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