Zebediah Figura : d3d11/tests: Add a test for deferred context state management.

Alexandre Julliard julliard at winehq.org
Wed Sep 30 14:35:30 CDT 2020


Module: wine
Branch: master
Commit: 932bc89995e5f4db25d02cdb73977db741ab87e4
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=932bc89995e5f4db25d02cdb73977db741ab87e4

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Tue Sep 29 19:23:26 2020 -0500

d3d11/tests: Add a test for deferred context state management.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/tests/d3d11.c | 74 ++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 74 insertions(+)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 91280f2c37..82a165c62d 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -30164,6 +30164,79 @@ static void test_dual_source_blend(void)
     release_test_context(&test_context);
 }
 
+static void test_deferred_context_state(void)
+{
+    ID3D11Buffer *green_buffer, *blue_buffer, *ret_buffer;
+    ID3D11DeviceContext *immediate, *deferred;
+    struct d3d11_test_context test_context;
+    ID3D11CommandList *list1, *list2;
+    ID3D11Device *device;
+    HRESULT hr;
+
+    static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f};
+    static const float blue[] = {0.0f, 0.0f, 1.0f, 1.0f};
+
+    if (!init_test_context(&test_context, NULL))
+        return;
+
+    device = test_context.device;
+    immediate = test_context.immediate_context;
+
+    green_buffer = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(green), &green);
+    blue_buffer = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(blue), &blue);
+    ID3D11DeviceContext_PSSetConstantBuffers(immediate, 0, 1, &green_buffer);
+
+    hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
+    todo_wine ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+    if (hr != S_OK)
+    {
+        ID3D11Buffer_Release(blue_buffer);
+        ID3D11Buffer_Release(green_buffer);
+        release_test_context(&test_context);
+        return;
+    }
+
+    ID3D11DeviceContext_PSGetConstantBuffers(deferred, 0, 1, &ret_buffer);
+    ok(!ret_buffer, "Got unexpected buffer %p.\n", ret_buffer);
+
+    ID3D11DeviceContext_PSSetConstantBuffers(deferred, 0, 1, &blue_buffer);
+
+    ID3D11DeviceContext_PSGetConstantBuffers(deferred, 0, 1, &ret_buffer);
+    ok(ret_buffer == blue_buffer, "Got unexpected buffer %p.\n", ret_buffer);
+    ID3D11Buffer_Release(ret_buffer);
+
+    hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
+    ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+
+    ID3D11DeviceContext_PSGetConstantBuffers(deferred, 0, 1, &ret_buffer);
+    ok(ret_buffer == blue_buffer, "Got unexpected buffer %p.\n", ret_buffer);
+    ID3D11Buffer_Release(ret_buffer);
+
+    hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list2);
+    ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+
+    ID3D11DeviceContext_PSGetConstantBuffers(deferred, 0, 1, &ret_buffer);
+    ok(!ret_buffer, "Got unexpected buffer %p.\n", ret_buffer);
+
+    ID3D11DeviceContext_PSSetConstantBuffers(immediate, 0, 1, &green_buffer);
+    ID3D11DeviceContext_ExecuteCommandList(immediate, list1, TRUE);
+    ID3D11DeviceContext_PSGetConstantBuffers(immediate, 0, 1, &ret_buffer);
+    ok(ret_buffer == green_buffer, "Got unexpected buffer %p.\n", ret_buffer);
+    ID3D11Buffer_Release(ret_buffer);
+
+    ID3D11DeviceContext_PSSetConstantBuffers(immediate, 0, 1, &green_buffer);
+    ID3D11DeviceContext_ExecuteCommandList(immediate, list1, FALSE);
+    ID3D11DeviceContext_PSGetConstantBuffers(immediate, 0, 1, &ret_buffer);
+    ok(!ret_buffer, "Got unexpected buffer %p.\n", ret_buffer);
+
+    ID3D11CommandList_Release(list2);
+    ID3D11CommandList_Release(list1);
+    ID3D11DeviceContext_Release(deferred);
+    ID3D11Buffer_Release(blue_buffer);
+    ID3D11Buffer_Release(green_buffer);
+    release_test_context(&test_context);
+}
+
 START_TEST(d3d11)
 {
     unsigned int argc, i;
@@ -30327,6 +30400,7 @@ START_TEST(d3d11)
     queue_test(test_color_mask);
     queue_test(test_independent_blend);
     queue_test(test_dual_source_blend);
+    queue_test(test_deferred_context_state);
 
     run_queued_tests();
 }




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