Zebediah Figura : wined3d: Introduce wined3d_device_context_draw_indexed().

Alexandre Julliard julliard at winehq.org
Mon Apr 5 16:28:24 CDT 2021


Module: wine
Branch: master
Commit: 8cdad7d4b03bc88d7efda8af1cfc2ef3efda19c4
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=8cdad7d4b03bc88d7efda8af1cfc2ef3efda19c4

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Fri Apr  2 11:00:04 2021 -0500

wined3d: Introduce wined3d_device_context_draw_indexed().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c     | 19 +++++++++++++++----
 dlls/wined3d/wined3d.spec |  1 +
 include/wine/wined3d.h    |  2 ++
 3 files changed, 18 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e578e51de68..278bc8677e6 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2409,6 +2409,18 @@ void CDECL wined3d_device_context_draw(struct wined3d_device_context *context, u
             0, start_vertex, vertex_count, start_instance, instance_count, false);
 }
 
+void CDECL wined3d_device_context_draw_indexed(struct wined3d_device_context *context, int base_vertex_index,
+        unsigned int start_index, unsigned int index_count, unsigned int start_instance, unsigned int instance_count)
+{
+    struct wined3d_state *state = context->state;
+
+    TRACE("context %p, base_vertex_index %d, start_index %u, index_count %u, start_instance %u, instance_count %u.\n",
+            context, base_vertex_index, start_index, index_count, start_instance, instance_count);
+
+    wined3d_device_context_emit_draw(context, state->primitive_type, state->patch_vertex_count,
+            base_vertex_index, start_index, index_count, start_instance, instance_count, true);
+}
+
 void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader)
 {
     TRACE("device %p, shader %p.\n", device, shader);
@@ -4486,8 +4498,7 @@ void CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *device,
 
     TRACE("device %p, start_idx %u, index_count %u.\n", device, start_idx, index_count);
 
-    wined3d_device_context_emit_draw(&device->cs->c, state->primitive_type, state->patch_vertex_count,
-            state->base_vertex_index, start_idx, index_count, 0, 0, true);
+    wined3d_device_context_draw_indexed(&device->cs->c, state->base_vertex_index, start_idx, index_count, 0, 0);
 }
 
 void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
@@ -4498,8 +4509,8 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
     TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n",
             device, start_idx, index_count, start_instance, instance_count);
 
-    wined3d_device_context_emit_draw(&device->cs->c, state->primitive_type, state->patch_vertex_count,
-            state->base_vertex_index, start_idx, index_count, start_instance, instance_count, true);
+    wined3d_device_context_draw_indexed(&device->cs->c, state->base_vertex_index,
+            start_idx, index_count, start_instance, instance_count);
 }
 
 void CDECL wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device *device,
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 087a6bead13..bae5a6d42f0 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -167,6 +167,7 @@
 @ cdecl wined3d_device_validate_device(ptr ptr)
 
 @ cdecl wined3d_device_context_draw(ptr long long long long)
+@ cdecl wined3d_device_context_draw_indexed(ptr long long long long long)
 @ cdecl wined3d_device_context_dispatch(ptr long long long)
 @ cdecl wined3d_device_context_dispatch_indirect(ptr ptr long)
 @ cdecl wined3d_device_context_set_blend_state(ptr ptr ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 3316d6f6653..ee02914b0fe 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2562,6 +2562,8 @@ void __cdecl wined3d_device_context_dispatch_indirect(struct wined3d_device_cont
         struct wined3d_buffer *buffer, unsigned int offset);
 void __cdecl wined3d_device_context_draw(struct wined3d_device_context *context, unsigned int start_vertex,
         unsigned int vertex_count, unsigned int start_instance, unsigned int instance_count);
+void __cdecl wined3d_device_context_draw_indexed(struct wined3d_device_context *context, int base_vertex_index,
+        unsigned int start_index, unsigned int index_count, unsigned int start_instance, unsigned int instance_count);
 void __cdecl wined3d_device_context_set_blend_state(struct wined3d_device_context *context,
         struct wined3d_blend_state *state, const struct wined3d_color *blend_factor, unsigned int sample_mask);
 void __cdecl wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context,




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