Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_cs_emit_copy_uav_counter().

Alexandre Julliard julliard at winehq.org
Tue Apr 6 15:50:13 CDT 2021


Module: wine
Branch: master
Commit: fce629235cc17d3f615aec4c067c9da6a94502da
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=fce629235cc17d3f615aec4c067c9da6a94502da

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Mon Apr  5 23:40:21 2021 -0500

wined3d: Pass a wined3d_device_context to wined3d_cs_emit_copy_uav_counter().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/cs.c              | 8 ++++----
 dlls/wined3d/device.c          | 2 +-
 dlls/wined3d/wined3d_private.h | 5 +++--
 3 files changed, 8 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index ef3c0c76c14..462e6d8a93b 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2615,12 +2615,12 @@ static void wined3d_cs_exec_copy_uav_counter(struct wined3d_cs *cs, const void *
     wined3d_resource_release(&op->buffer->resource);
 }
 
-void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buffer *dst_buffer,
-        unsigned int offset, struct wined3d_unordered_access_view *uav)
+void wined3d_device_context_emit_copy_uav_counter(struct wined3d_device_context *context,
+        struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav)
 {
     struct wined3d_cs_copy_uav_counter *op;
 
-    op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+    op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_COPY_UAV_COUNTER;
     op->buffer = dst_buffer;
     op->offset = offset;
@@ -2628,7 +2628,7 @@ void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buff
 
     wined3d_resource_acquire(&dst_buffer->resource);
 
-    wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
+    wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_generate_mipmaps(struct wined3d_cs *cs, const void *data)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 3b22f7b2086..540dcfdcc9f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4818,7 +4818,7 @@ void CDECL wined3d_device_copy_uav_counter(struct wined3d_device *device,
     TRACE("device %p, dst_buffer %p, offset %u, uav %p.\n",
             device, dst_buffer, offset, uav);
 
-    wined3d_cs_emit_copy_uav_counter(device->cs, dst_buffer, offset, uav);
+    wined3d_device_context_emit_copy_uav_counter(&device->cs->c, dst_buffer, offset, uav);
 }
 
 static bool resources_format_compatible(const struct wined3d_resource *src_resource,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index db6b6488e59..957290c7ece 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4733,8 +4733,6 @@ void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined
         const RECT *rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
         struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value) DECLSPEC_HIDDEN;
-void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buffer *dst_buffer,
-        unsigned int offset, struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs *cs, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@@ -4783,6 +4781,9 @@ static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d
     cs->c.ops->push_constants(&cs->c, p, start_idx, count, constants);
 }
 
+void wined3d_device_context_emit_copy_uav_counter(struct wined3d_device_context *context,
+        struct wined3d_buffer *dst_buffer, unsigned int offset,
+        struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN;
 void wined3d_device_context_emit_draw(struct wined3d_device_context *context,
         enum wined3d_primitive_type primitive_type, unsigned int patch_vertex_count, int base_vertex_idx,
         unsigned int start_idx, unsigned int index_count, unsigned int start_instance, unsigned int instance_count,




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