Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_cs_emit_blt_sub_resource().

Alexandre Julliard julliard at winehq.org
Wed Apr 7 15:48:29 CDT 2021


Module: wine
Branch: master
Commit: 9b3504543aaddf8e208f358d6dcedb713525bf61
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=9b3504543aaddf8e208f358d6dcedb713525bf61

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Tue Apr  6 20:56:41 2021 -0500

wined3d: Pass a wined3d_device_context to wined3d_cs_emit_blt_sub_resource().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/cs.c              | 20 +++++++++++++-------
 dlls/wined3d/device.c          | 10 +++++-----
 dlls/wined3d/texture.c         |  4 ++--
 dlls/wined3d/wined3d_private.h |  8 ++++----
 4 files changed, 24 insertions(+), 18 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 462e6d8a93b..f7b947616dd 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -474,6 +474,12 @@ static inline void wined3d_device_context_submit(struct wined3d_device_context *
     context->ops->submit(context, queue_id);
 }
 
+static inline void wined3d_device_context_finish(struct wined3d_device_context *context,
+        enum wined3d_cs_queue_id queue_id)
+{
+    context->ops->finish(context, queue_id);
+}
+
 static const char *debug_cs_op(enum wined3d_cs_op op)
 {
     switch (op)
@@ -2425,14 +2431,14 @@ error:
     wined3d_resource_release(op->dst_resource);
 }
 
-void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *dst_resource,
-        unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, struct wined3d_resource *src_resource,
-        unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
-        const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter)
+void wined3d_device_context_emit_blt_sub_resource(struct wined3d_device_context *context,
+        struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box,
+        struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, const struct wined3d_box *src_box,
+        unsigned int flags, const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter)
 {
     struct wined3d_cs_blt_sub_resource *op;
 
-    op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+    op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_BLT_SUB_RESOURCE;
     op->dst_resource = dst_resource;
     op->dst_sub_resource_idx = dst_sub_resource_idx;
@@ -2451,9 +2457,9 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
     if (src_resource)
         wined3d_resource_acquire(src_resource);
 
-    wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
+    wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
     if (flags & WINED3D_BLT_SYNCHRONOUS)
-        wined3d_cs_finish(cs, WINED3D_CS_QUEUE_DEFAULT);
+        wined3d_device_context_finish(context, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const void *data)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c03621c706a..004d3ec8d2a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4613,7 +4613,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
             wined3d_texture_get_level_box(dst_texture, i, &box);
             for (j = 0; j < layer_count; ++j)
             {
-                wined3d_cs_emit_blt_sub_resource(device->cs,
+                wined3d_device_context_emit_blt_sub_resource(&device->cs->c,
                         &dst_texture->resource, j * dst_level_count + i, &box,
                         &src_texture->resource, j * src_level_count + i + src_skip_levels, &box,
                         0, NULL, WINED3D_TEXF_POINT);
@@ -4659,7 +4659,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
                                 wined3d_texture_get_level_depth(src_texture, src_level));
                     }
 
-                    wined3d_cs_emit_blt_sub_resource(device->cs,
+                    wined3d_device_context_emit_blt_sub_resource(&device->cs->c,
                             &dst_texture->resource, i * dst_level_count + j, &box,
                             &src_texture->resource, i * src_level_count + src_level, &box,
                             0, NULL, WINED3D_TEXF_POINT);
@@ -4893,7 +4893,7 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
     if (dst_resource->type == WINED3D_RTYPE_BUFFER)
     {
         wined3d_box_set(&src_box, 0, 0, src_resource->size, 1, 0, 1);
-        wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, 0, &src_box,
+        wined3d_device_context_emit_blt_sub_resource(&device->cs->c, dst_resource, 0, &src_box,
                 src_resource, 0, &src_box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT);
         return;
     }
@@ -4918,7 +4918,7 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
         {
             unsigned int idx = j * dst_texture->level_count + i;
 
-            wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, idx, &dst_box,
+            wined3d_device_context_emit_blt_sub_resource(&device->cs->c, dst_resource, idx, &dst_box,
                     src_resource, idx, &src_box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT);
         }
     }
@@ -5079,7 +5079,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
         }
     }
 
-    wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, dst_sub_resource_idx, &dst_box,
+    wined3d_device_context_emit_blt_sub_resource(&device->cs->c, dst_resource, dst_sub_resource_idx, &dst_box,
             src_resource, src_sub_resource_idx, src_box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT);
 
     return WINED3D_OK;
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 0736f612f12..363f4641b3f 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -3911,8 +3911,8 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
         return E_NOTIMPL;
     }
 
-    wined3d_cs_emit_blt_sub_resource(dst_texture->resource.device->cs, &dst_texture->resource, dst_sub_resource_idx,
-            &dst_box, &src_texture->resource, src_sub_resource_idx, &src_box, flags, fx, filter);
+    wined3d_device_context_emit_blt_sub_resource(&dst_texture->resource.device->cs->c, &dst_texture->resource,
+            dst_sub_resource_idx, &dst_box, &src_texture->resource, src_sub_resource_idx, &src_box, flags, fx, filter);
 
     return WINED3D_OK;
 }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 957290c7ece..38f19b21fbf 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4723,10 +4723,6 @@ void wined3d_cs_destroy_object(struct wined3d_cs *cs,
         void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
         struct wined3d_texture *texture, unsigned int layer) DECLSPEC_HIDDEN;
-void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *dst_resource,
-        unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, struct wined3d_resource *src_resource,
-        unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
-        const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
         DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view,
@@ -4781,6 +4777,10 @@ static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d
     cs->c.ops->push_constants(&cs->c, p, start_idx, count, constants);
 }
 
+void wined3d_device_context_emit_blt_sub_resource(struct wined3d_device_context *context,
+        struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box,
+        struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, const struct wined3d_box *src_box,
+        unsigned int flags, const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
 void wined3d_device_context_emit_copy_uav_counter(struct wined3d_device_context *context,
         struct wined3d_buffer *dst_buffer, unsigned int offset,
         struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN;




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