Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_device_resolve_sub_resource().

Alexandre Julliard julliard at winehq.org
Wed Apr 7 15:48:29 CDT 2021


Module: wine
Branch: master
Commit: 5c7057d229ef40132843dc6aa89d3b1bb033160a
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=5c7057d229ef40132843dc6aa89d3b1bb033160a

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Tue Apr  6 20:56:45 2021 -0500

wined3d: Pass a wined3d_device_context to wined3d_device_resolve_sub_resource().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/device.c       |  6 +++---
 dlls/d3d8/device.c        |  2 +-
 dlls/d3d9/device.c        |  2 +-
 dlls/wined3d/device.c     | 10 +++++-----
 dlls/wined3d/wined3d.spec |  2 +-
 include/wine/wined3d.h    |  7 +++----
 6 files changed, 14 insertions(+), 15 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index ef15dc71af7..ada668e3164 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1387,7 +1387,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11D
         ID3D11Resource *src_resource, UINT src_subresource_idx,
         DXGI_FORMAT format)
 {
-    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+    struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
     struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
     enum wined3d_format_id wined3d_format;
 
@@ -1400,7 +1400,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11D
     wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
     wined3d_format = wined3dformat_from_dxgi_format(format);
     wined3d_mutex_lock();
-    wined3d_device_resolve_sub_resource(device->wined3d_device,
+    wined3d_device_context_resolve_sub_resource(context->wined3d_context,
             wined3d_dst_resource, dst_subresource_idx,
             wined3d_src_resource, src_subresource_idx, wined3d_format);
     wined3d_mutex_unlock();
@@ -4991,7 +4991,7 @@ static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *ifa
     wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
     wined3d_format = wined3dformat_from_dxgi_format(format);
     wined3d_mutex_lock();
-    wined3d_device_resolve_sub_resource(device->wined3d_device,
+    wined3d_device_context_resolve_sub_resource(device->immediate_context.wined3d_context,
             wined3d_dst_resource, dst_subresource_idx,
             wined3d_src_resource, src_subresource_idx, wined3d_format);
     wined3d_mutex_unlock();
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index f69b56acc37..b07c20f71a0 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1932,7 +1932,7 @@ static void resolve_depth_buffer(struct d3d8_device *device)
         return;
     d3d8_dsv = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv);
 
-    wined3d_device_resolve_sub_resource(device->wined3d_device, dst_resource, 0,
+    wined3d_device_context_resolve_sub_resource(device->immediate_context, dst_resource, 0,
             wined3d_rendertarget_view_get_resource(wined3d_dsv), d3d8_dsv->sub_resource_idx, desc.format);
 }
 
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 2b63f458a5d..6492eecc7b9 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2429,7 +2429,7 @@ static void resolve_depth_buffer(struct d3d9_device *device)
         return;
     d3d9_dsv = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv);
 
-    wined3d_device_resolve_sub_resource(device->wined3d_device, dst_resource, 0,
+    wined3d_device_context_resolve_sub_resource(device->immediate_context, dst_resource, 0,
             wined3d_rendertarget_view_get_resource(wined3d_dsv), d3d9_dsv->sub_resource_idx, desc.format);
 }
 
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 78fbe668857..e21e22a46f7 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1590,7 +1590,7 @@ static void resolve_depth_buffer(struct wined3d_device *device)
     if (!(src_view = state->fb.depth_stencil))
         return;
 
-    wined3d_device_resolve_sub_resource(device, dst_resource, 0,
+    wined3d_device_context_resolve_sub_resource(&device->cs->c, dst_resource, 0,
             src_view->resource, src_view->sub_resource_idx, dst_resource->format->id);
 }
 
@@ -5152,7 +5152,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
     wined3d_cs_emit_update_sub_resource(device->cs, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
 }
 
-void CDECL wined3d_device_resolve_sub_resource(struct wined3d_device *device,
+void CDECL wined3d_device_context_resolve_sub_resource(struct wined3d_device_context *context,
         struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
         struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx,
         enum wined3d_format_id format_id)
@@ -5162,9 +5162,9 @@ void CDECL wined3d_device_resolve_sub_resource(struct wined3d_device *device,
     struct wined3d_blt_fx fx = {0};
     RECT dst_rect, src_rect;
 
-    TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, "
+    TRACE("context %p, dst_resource %p, dst_sub_resource_idx %u, "
             "src_resource %p, src_sub_resource_idx %u, format %s.\n",
-            device, dst_resource, dst_sub_resource_idx,
+            context, dst_resource, dst_sub_resource_idx,
             src_resource, src_sub_resource_idx, debug_d3dformat(format_id));
 
     if (wined3d_format_is_typeless(dst_resource->format)
@@ -5197,7 +5197,7 @@ void CDECL wined3d_device_resolve_sub_resource(struct wined3d_device *device,
     src_level = src_sub_resource_idx % src_texture->level_count;
     SetRect(&src_rect, 0, 0, wined3d_texture_get_level_width(src_texture, src_level),
             wined3d_texture_get_level_height(src_texture, src_level));
-    wined3d_device_context_blt(&device->cs->c, dst_texture, dst_sub_resource_idx, &dst_rect,
+    wined3d_device_context_blt(context, dst_texture, dst_sub_resource_idx, &dst_rect,
             src_texture, src_sub_resource_idx, &src_rect, 0, &fx, WINED3D_TEXF_POINT);
 }
 
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index d15b56b89d4..34eca80a94e 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -111,7 +111,6 @@
 @ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
 @ cdecl wined3d_device_release_focus_window(ptr)
 @ cdecl wined3d_device_reset(ptr ptr ptr ptr long)
-@ cdecl wined3d_device_resolve_sub_resource(ptr ptr long ptr long long)
 @ cdecl wined3d_device_set_base_vertex_index(ptr long)
 @ cdecl wined3d_device_set_blend_state(ptr ptr ptr)
 @ cdecl wined3d_device_set_clip_status(ptr ptr)
@@ -172,6 +171,7 @@
 @ cdecl wined3d_device_context_draw_indirect(ptr ptr long long)
 @ cdecl wined3d_device_context_dispatch(ptr long long long)
 @ cdecl wined3d_device_context_dispatch_indirect(ptr ptr long)
+@ cdecl wined3d_device_context_resolve_sub_resource(ptr ptr long ptr long long)
 @ cdecl wined3d_device_context_set_blend_state(ptr ptr ptr long)
 @ cdecl wined3d_device_context_set_constant_buffer(ptr long long ptr)
 @ cdecl wined3d_device_context_set_depth_stencil_state(ptr ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index e3667cd3f60..0e356aa7ecb 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2461,10 +2461,6 @@ void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
         const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
         wined3d_device_reset_cb callback, BOOL reset_state);
-void __cdecl wined3d_device_resolve_sub_resource(struct wined3d_device *device,
-        struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
-        struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx,
-        enum wined3d_format_id format_id);
 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
 void __cdecl wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state,
         const struct wined3d_color *blend_factor, unsigned int sample_mask);
@@ -2571,6 +2567,9 @@ void __cdecl wined3d_device_context_draw_indexed(struct wined3d_device_context *
         unsigned int start_index, unsigned int index_count, unsigned int start_instance, unsigned int instance_count);
 void __cdecl wined3d_device_context_draw_indirect(struct wined3d_device_context *context,
         struct wined3d_buffer *buffer, unsigned int offset, bool indexed);
+void __cdecl wined3d_device_context_resolve_sub_resource(struct wined3d_device_context *context,
+        struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
+        struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, enum wined3d_format_id format_id);
 void __cdecl wined3d_device_context_set_blend_state(struct wined3d_device_context *context,
         struct wined3d_blend_state *state, const struct wined3d_color *blend_factor, unsigned int sample_mask);
 void __cdecl wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context,




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