Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_cs_emit_update_sub_resource().

Alexandre Julliard julliard at winehq.org
Fri Apr 9 14:53:20 CDT 2021


Module: wine
Branch: master
Commit: 9840a1751e985e7d63aa01e8246e17fc844bd8ae
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=9840a1751e985e7d63aa01e8246e17fc844bd8ae

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Thu Apr  8 23:45:09 2021 -0500

wined3d: Pass a wined3d_device_context to wined3d_cs_emit_update_sub_resource().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/buffer.c          |  2 +-
 dlls/wined3d/cs.c              | 12 ++++++------
 dlls/wined3d/device.c          |  3 ++-
 dlls/wined3d/texture.c         |  2 +-
 dlls/wined3d/wined3d_private.h |  6 +++---
 5 files changed, 13 insertions(+), 12 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 8fca81ec19c..ea21f85bc9e 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1047,7 +1047,7 @@ static void wined3d_buffer_init_data(struct wined3d_buffer *buffer,
     if (buffer->flags & WINED3D_BUFFER_USE_BO)
     {
         wined3d_box_set(&box, 0, 0, resource->size, 1, 0, 1);
-        wined3d_cs_emit_update_sub_resource(device->cs, resource,
+        wined3d_device_context_emit_update_sub_resource(&device->cs->c, resource,
                 0, &box, data->data, data->row_pitch, data->slice_pitch);
     }
     else
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 3e74f868e58..32ea900e27d 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2522,13 +2522,13 @@ done:
     wined3d_resource_release(resource);
 }
 
-void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
-        unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
-        unsigned int slice_pitch)
+void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context *context,
+        struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
+        const void *data, unsigned int row_pitch, unsigned int slice_pitch)
 {
     struct wined3d_cs_update_sub_resource *op;
 
-    op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_MAP);
+    op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_MAP);
     op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
     op->resource = resource;
     op->sub_resource_idx = sub_resource_idx;
@@ -2539,10 +2539,10 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
 
     wined3d_resource_acquire(resource);
 
-    wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_MAP);
+    wined3d_device_context_submit(context, WINED3D_CS_QUEUE_MAP);
     /* The data pointer may go away, so we need to wait until it is read.
      * Copying the data may be faster if it's small. */
-    wined3d_cs_finish(cs, WINED3D_CS_QUEUE_MAP);
+    wined3d_device_context_finish(context, WINED3D_CS_QUEUE_MAP);
 }
 
 static void wined3d_cs_exec_add_dirty_texture_region(struct wined3d_cs *cs, const void *data)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e62f560a0be..bd92632e306 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5149,7 +5149,8 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
 
     wined3d_resource_wait_idle(resource);
 
-    wined3d_cs_emit_update_sub_resource(device->cs, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
+    wined3d_device_context_emit_update_sub_resource(&device->cs->c, resource,
+            sub_resource_idx, box, data, row_pitch, depth_pitch);
 }
 
 void CDECL wined3d_device_context_resolve_sub_resource(struct wined3d_device_context *context,
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 487f0806ce3..333002ebfd5 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -4259,7 +4259,7 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
         for (i = 0; i < sub_count; ++i)
         {
             wined3d_texture_get_level_box(*texture, i % (*texture)->level_count, &box);
-            wined3d_cs_emit_update_sub_resource(device->cs, &(*texture)->resource,
+            wined3d_device_context_emit_update_sub_resource(&device->cs->c, &(*texture)->resource,
                     i, &box, data[i].data, data[i].row_pitch, data[i].slice_pitch);
         }
     }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index f00ef681215..34ec814685c 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4753,9 +4753,6 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
 void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state,
         const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
-void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
-        unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
-        unsigned int slice_pitch) DECLSPEC_HIDDEN;
 void wined3d_cs_init_object(struct wined3d_cs *cs,
         void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
 HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
@@ -4827,6 +4824,9 @@ void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_co
         struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
 void wined3d_device_context_emit_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
         const struct wined3d_viewport *viewports) DECLSPEC_HIDDEN;
+void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context *context,
+        struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
+        const void *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
 
 static inline void wined3d_resource_wait_idle(struct wined3d_resource *resource)
 {




More information about the wine-cvs mailing list