Zebediah Figura : wined3d: Map resources through wined3d_device_context_ops.

Alexandre Julliard julliard at winehq.org
Tue Apr 13 16:31:21 CDT 2021


Module: wine
Branch: master
Commit: 2fd3ec79cd9b621e6e6995aceabc93ce9f8c8bac
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=2fd3ec79cd9b621e6e6995aceabc93ce9f8c8bac

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Mon Apr 12 22:46:29 2021 -0500

wined3d: Map resources through wined3d_device_context_ops.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/cs.c              | 22 +++++++++++++++-------
 dlls/wined3d/resource.c        |  4 ++--
 dlls/wined3d/wined3d_private.h |  9 +++++----
 3 files changed, 22 insertions(+), 13 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 32ea900e27d..bb11851c1be 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2279,9 +2279,11 @@ static void wined3d_cs_exec_map(struct wined3d_cs *cs, const void *data)
             op->sub_resource_idx, op->map_desc, op->box, op->flags);
 }
 
-HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
-        struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags)
+static HRESULT wined3d_cs_map(struct wined3d_device_context *context, struct wined3d_resource *resource,
+        unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box,
+        unsigned int flags)
 {
+    struct wined3d_cs *cs = wined3d_cs_from_context(context);
     struct wined3d_cs_map *op;
     HRESULT hr;
 
@@ -2289,7 +2291,7 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
      * increasing the map count would be visible to applications. */
     wined3d_not_from_cs(cs);
 
-    op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_MAP);
+    op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_MAP);
     op->opcode = WINED3D_CS_OP_MAP;
     op->resource = resource;
     op->sub_resource_idx = sub_resource_idx;
@@ -2298,7 +2300,7 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
     op->flags = flags;
     op->hr = &hr;
 
-    wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_MAP);
+    wined3d_device_context_submit(context, WINED3D_CS_QUEUE_MAP);
     wined3d_cs_finish(cs, WINED3D_CS_QUEUE_MAP);
 
     return hr;
@@ -2312,20 +2314,22 @@ static void wined3d_cs_exec_unmap(struct wined3d_cs *cs, const void *data)
     *op->hr = resource->resource_ops->resource_sub_resource_unmap(resource, op->sub_resource_idx);
 }
 
-HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx)
+static HRESULT wined3d_cs_unmap(struct wined3d_device_context *context, struct wined3d_resource *resource,
+        unsigned int sub_resource_idx)
 {
+    struct wined3d_cs *cs = wined3d_cs_from_context(context);
     struct wined3d_cs_unmap *op;
     HRESULT hr;
 
     wined3d_not_from_cs(cs);
 
-    op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_MAP);
+    op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_MAP);
     op->opcode = WINED3D_CS_OP_UNMAP;
     op->resource = resource;
     op->sub_resource_idx = sub_resource_idx;
     op->hr = &hr;
 
-    wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_MAP);
+    wined3d_device_context_submit(context, WINED3D_CS_QUEUE_MAP);
     wined3d_cs_finish(cs, WINED3D_CS_QUEUE_MAP);
 
     return hr;
@@ -2790,6 +2794,8 @@ static const struct wined3d_device_context_ops wined3d_cs_st_ops =
     wined3d_cs_st_submit,
     wined3d_cs_st_finish,
     wined3d_cs_st_push_constants,
+    wined3d_cs_map,
+    wined3d_cs_unmap,
 };
 
 static BOOL wined3d_cs_queue_is_empty(const struct wined3d_cs *cs, const struct wined3d_cs_queue *queue)
@@ -2911,6 +2917,8 @@ static const struct wined3d_device_context_ops wined3d_cs_mt_ops =
     wined3d_cs_mt_submit,
     wined3d_cs_mt_finish,
     wined3d_cs_mt_push_constants,
+    wined3d_cs_map,
+    wined3d_cs_unmap,
 };
 
 static void poll_queries(struct wined3d_cs *cs)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 8f2dc9ad095..6c937fa79b2 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -376,14 +376,14 @@ HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned i
     flags = wined3d_resource_sanitise_map_flags(resource, flags);
     wined3d_resource_wait_idle(resource);
 
-    return wined3d_cs_map(resource->device->cs, resource, sub_resource_idx, map_desc, box, flags);
+    return resource->device->cs->c.ops->map(&resource->device->cs->c, resource, sub_resource_idx, map_desc, box, flags);
 }
 
 HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
 {
     TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx);
 
-    return wined3d_cs_unmap(resource->device->cs, resource, sub_resource_idx);
+    return resource->device->cs->c.ops->unmap(&resource->device->cs->c, resource, sub_resource_idx);
 }
 
 void CDECL wined3d_resource_preload(struct wined3d_resource *resource)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index af7237ae4f4..4d5f4765f57 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4687,6 +4687,11 @@ struct wined3d_device_context_ops
     void (*finish)(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id);
     void (*push_constants)(struct wined3d_device_context *context, enum wined3d_push_constants p,
             unsigned int start_idx, unsigned int count, const void *constants);
+    HRESULT (*map)(struct wined3d_device_context *context, struct wined3d_resource *resource,
+            unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box,
+            unsigned int flags);
+    HRESULT (*unmap)(struct wined3d_device_context *context, struct wined3d_resource *resource,
+        unsigned int sub_resource_idx);
 };
 
 struct wined3d_device_context
@@ -4756,10 +4761,6 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
 void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
 void wined3d_cs_init_object(struct wined3d_cs *cs,
         void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
-HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
-        struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
-HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource,
-        unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
 
 static inline void wined3d_cs_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
 {




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