Zebediah Figura : wined3d: Introduce wined3d_device_context_get_shader_resource_view().

Alexandre Julliard julliard at winehq.org
Mon Apr 19 15:38:11 CDT 2021


Module: wine
Branch: master
Commit: c060af96f2e6759eec3f240d08468850e853bc52
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=c060af96f2e6759eec3f240d08468850e853bc52

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Sat Apr 17 18:39:32 2021 -0500

wined3d: Introduce wined3d_device_context_get_shader_resource_view().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c     | 12 ++++++++++++
 dlls/wined3d/wined3d.spec |  1 +
 include/wine/wined3d.h    |  2 ++
 3 files changed, 15 insertions(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f4ba0573c24..11b99353059 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2475,6 +2475,18 @@ void CDECL wined3d_device_set_vs_resource_view(struct wined3d_device *device,
     wined3d_device_context_set_shader_resource_view(&device->cs->c, WINED3D_SHADER_TYPE_VERTEX, idx, view);
 }
 
+struct wined3d_shader_resource_view * CDECL wined3d_device_context_get_shader_resource_view(
+        const struct wined3d_device_context *context, enum wined3d_shader_type shader_type, unsigned int idx)
+{
+    if (idx >= MAX_SHADER_RESOURCE_VIEWS)
+    {
+        WARN("Invalid view index %u.\n", idx);
+        return NULL;
+    }
+
+    return context->state->shader_resource_view[shader_type][idx];
+}
+
 static struct wined3d_shader_resource_view *wined3d_device_get_shader_resource_view(
         const struct wined3d_device *device, enum wined3d_shader_type shader_type, unsigned int idx)
 {
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 012f24e6556..f820ebd76d8 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -171,6 +171,7 @@
 @ cdecl wined3d_device_context_get_rasterizer_state(ptr)
 @ cdecl wined3d_device_context_get_scissor_rects(ptr ptr ptr)
 @ cdecl wined3d_device_context_get_shader(ptr long)
+@ cdecl wined3d_device_context_get_shader_resource_view(ptr long long)
 @ cdecl wined3d_device_context_get_viewports(ptr ptr ptr)
 @ cdecl wined3d_device_context_issue_query(ptr ptr long)
 @ cdecl wined3d_device_context_map(ptr ptr long ptr ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 9b7ff4041fc..9729d2c1eac 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2568,6 +2568,8 @@ void __cdecl wined3d_device_context_get_scissor_rects(const struct wined3d_devic
         unsigned int *rect_count, RECT *rects);
 struct wined3d_shader * __cdecl wined3d_device_context_get_shader(const struct wined3d_device_context *context,
         enum wined3d_shader_type type);
+struct wined3d_shader_resource_view * __cdecl wined3d_device_context_get_shader_resource_view(
+        const struct wined3d_device_context *context, enum wined3d_shader_type shader_type, unsigned int idx);
 void __cdecl wined3d_device_context_get_viewports(const struct wined3d_device_context *context,
         unsigned int *viewport_count, struct wined3d_viewport *viewports);
 void __cdecl wined3d_device_context_issue_query(struct wined3d_device_context *context,




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