Zebediah Figura : wined3d: Introduce wined3d_device_context_get_sampler().

Alexandre Julliard julliard at winehq.org
Mon Apr 19 15:38:11 CDT 2021


Module: wine
Branch: master
Commit: 0a2ea1cadc720452d0717ba9cc9249ef769c0442
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=0a2ea1cadc720452d0717ba9cc9249ef769c0442

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Sat Apr 17 18:39:34 2021 -0500

wined3d: Introduce wined3d_device_context_get_sampler().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c     | 14 ++++++++++++++
 dlls/wined3d/wined3d.spec |  1 +
 include/wine/wined3d.h    |  2 ++
 3 files changed, 17 insertions(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 11b99353059..d239d59a8f2 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2514,6 +2514,20 @@ void CDECL wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx
     wined3d_device_context_set_sampler(&device->cs->c, WINED3D_SHADER_TYPE_VERTEX, idx, sampler);
 }
 
+struct wined3d_sampler * CDECL wined3d_device_context_get_sampler(const struct wined3d_device_context *context,
+        enum wined3d_shader_type shader_type, unsigned int idx)
+{
+    TRACE("context %p, shader_type %#x, idx %u.\n", context, shader_type, idx);
+
+    if (idx >= MAX_SAMPLER_OBJECTS)
+    {
+        WARN("Invalid sampler index %u.\n", idx);
+        return NULL;
+    }
+
+    return context->state->sampler[shader_type][idx];
+}
+
 static struct wined3d_sampler *wined3d_device_get_sampler(const struct wined3d_device *device,
         enum wined3d_shader_type shader_type, unsigned int idx)
 {
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index f820ebd76d8..6a7a8811051 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -169,6 +169,7 @@
 @ cdecl wined3d_device_context_get_constant_buffer(ptr long long)
 @ cdecl wined3d_device_context_get_depth_stencil_state(ptr ptr)
 @ cdecl wined3d_device_context_get_rasterizer_state(ptr)
+@ cdecl wined3d_device_context_get_sampler(ptr long long)
 @ cdecl wined3d_device_context_get_scissor_rects(ptr ptr ptr)
 @ cdecl wined3d_device_context_get_shader(ptr long)
 @ cdecl wined3d_device_context_get_shader_resource_view(ptr long long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 9729d2c1eac..26dc7844090 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2564,6 +2564,8 @@ struct wined3d_depth_stencil_state * __cdecl wined3d_device_context_get_depth_st
         const struct wined3d_device_context *context, unsigned int *stencil_ref);
 struct wined3d_rasterizer_state * __cdecl wined3d_device_context_get_rasterizer_state(
         struct wined3d_device_context *context);
+struct wined3d_sampler * __cdecl wined3d_device_context_get_sampler(const struct wined3d_device_context *context,
+        enum wined3d_shader_type shader_type, unsigned int idx);
 void __cdecl wined3d_device_context_get_scissor_rects(const struct wined3d_device_context *context,
         unsigned int *rect_count, RECT *rects);
 struct wined3d_shader * __cdecl wined3d_device_context_get_shader(const struct wined3d_device_context *context,




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