Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_device_get_index_buffer().
Alexandre Julliard
julliard at winehq.org
Tue Apr 20 16:27:46 CDT 2021
Module: wine
Branch: master
Commit: 8bd4aacb089700d52c8ca076b56035d32004bf3a
URL: https://source.winehq.org/git/wine.git/?a=commit;h=8bd4aacb089700d52c8ca076b56035d32004bf3a
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Mon Apr 19 23:38:10 2021 -0500
wined3d: Pass a wined3d_device_context to wined3d_device_get_index_buffer().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/device.c | 7 ++++---
dlls/wined3d/device.c | 6 +++---
dlls/wined3d/wined3d.spec | 2 +-
include/wine/wined3d.h | 4 ++--
4 files changed, 10 insertions(+), 9 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 0226d26047d..daee1b580b1 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1836,7 +1836,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetVertexBuffers(ID3D11D
static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext1 *iface,
ID3D11Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
{
- struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+ struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
enum wined3d_format_id wined3d_format;
struct wined3d_buffer *wined3d_buffer;
struct d3d_buffer *buffer_impl;
@@ -1844,7 +1844,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetIndexBuffer(ID3D11Dev
TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
wined3d_mutex_lock();
- wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, offset);
+ wined3d_buffer = wined3d_device_context_get_index_buffer(context->wined3d_context, &wined3d_format, offset);
*format = dxgi_format_from_wined3dformat(wined3d_format);
if (!wined3d_buffer)
{
@@ -5201,7 +5201,8 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface
TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
wined3d_mutex_lock();
- wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, offset);
+ wined3d_buffer = wined3d_device_context_get_index_buffer(
+ device->immediate_context.wined3d_context, &wined3d_format, offset);
*format = dxgi_format_from_wined3dformat(wined3d_format);
if (!wined3d_buffer)
{
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 3461c099a5c..ebed57f18bd 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1524,12 +1524,12 @@ void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
wined3d_device_context_set_index_buffer(&device->cs->c, buffer, format_id, offset);
}
-struct wined3d_buffer * CDECL wined3d_device_get_index_buffer(const struct wined3d_device *device,
+struct wined3d_buffer * CDECL wined3d_device_context_get_index_buffer(const struct wined3d_device_context *context,
enum wined3d_format_id *format, unsigned int *offset)
{
- const struct wined3d_state *state = device->cs->c.state;
+ const struct wined3d_state *state = context->state;
- TRACE("device %p, format %p, offset %p.\n", device, format, offset);
+ TRACE("context %p, format %p, offset %p.\n", context, format, offset);
*format = state->index_format;
if (offset)
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index b008d192b8f..d0bc54d3d84 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -74,7 +74,6 @@
@ cdecl wined3d_device_get_hs_sampler(ptr long)
@ cdecl wined3d_device_get_hull_shader(ptr)
@ cdecl wined3d_device_get_immediate_context(ptr)
-@ cdecl wined3d_device_get_index_buffer(ptr ptr ptr)
@ cdecl wined3d_device_get_max_frame_latency(ptr)
@ cdecl wined3d_device_get_npatch_mode(ptr)
@ cdecl wined3d_device_get_pixel_shader(ptr)
@@ -166,6 +165,7 @@
@ cdecl wined3d_device_context_get_constant_buffer(ptr long long)
@ cdecl wined3d_device_context_get_depth_stencil_state(ptr ptr)
@ cdecl wined3d_device_context_get_depth_stencil_view(ptr)
+@ cdecl wined3d_device_context_get_index_buffer(ptr ptr ptr)
@ cdecl wined3d_device_context_get_predication(ptr ptr)
@ cdecl wined3d_device_context_get_rasterizer_state(ptr)
@ cdecl wined3d_device_context_get_rendertarget_view(ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index bc26e794582..27378608ae8 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2405,8 +2405,6 @@ struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_vie
struct wined3d_sampler * __cdecl wined3d_device_get_hs_sampler(const struct wined3d_device *device, unsigned int idx);
struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
struct wined3d_device_context * __cdecl wined3d_device_get_immediate_context(struct wined3d_device *device);
-struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
- enum wined3d_format_id *format, unsigned int *offset);
unsigned int __cdecl wined3d_device_get_max_frame_latency(const struct wined3d_device *device);
float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
@@ -2560,6 +2558,8 @@ struct wined3d_buffer * __cdecl wined3d_device_context_get_constant_buffer(const
enum wined3d_shader_type shader_type, unsigned int idx);
struct wined3d_depth_stencil_state * __cdecl wined3d_device_context_get_depth_stencil_state(
const struct wined3d_device_context *context, unsigned int *stencil_ref);
+struct wined3d_buffer * __cdecl wined3d_device_context_get_index_buffer(const struct wined3d_device_context *context,
+ enum wined3d_format_id *format, unsigned int *offset);
struct wined3d_query * __cdecl wined3d_device_context_get_predication(struct wined3d_device_context *context,
BOOL *value);
struct wined3d_rasterizer_state * __cdecl wined3d_device_context_get_rasterizer_state(
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