Zebediah Figura : wined3d: Move the wined3d_device_context_get_depth_stencil_view() declaration to the correct place alphabetically.

Alexandre Julliard julliard at winehq.org
Thu Apr 22 15:55:25 CDT 2021


Module: wine
Branch: master
Commit: 9429d9d38d8121beabdbd2c85fbb7c17b65c058a
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=9429d9d38d8121beabdbd2c85fbb7c17b65c058a

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Wed Apr 21 21:56:08 2021 -0500

wined3d: Move the wined3d_device_context_get_depth_stencil_view() declaration to the correct place alphabetically.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 include/wine/wined3d.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index de96ff0601b..89c0d75c1eb 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2385,8 +2385,6 @@ struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_vie
 struct wined3d_sampler * __cdecl wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx);
 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_cs_uav(const struct wined3d_device *device,
         unsigned int idx);
-struct wined3d_rendertarget_view * __cdecl wined3d_device_context_get_depth_stencil_view(
-        const struct wined3d_device_context *context);
 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, struct wined3d_caps *caps);
 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
@@ -2549,6 +2547,8 @@ struct wined3d_buffer * __cdecl wined3d_device_context_get_constant_buffer(const
         enum wined3d_shader_type shader_type, unsigned int idx);
 struct wined3d_depth_stencil_state * __cdecl wined3d_device_context_get_depth_stencil_state(
         const struct wined3d_device_context *context, unsigned int *stencil_ref);
+struct wined3d_rendertarget_view * __cdecl wined3d_device_context_get_depth_stencil_view(
+        const struct wined3d_device_context *context);
 struct wined3d_buffer * __cdecl wined3d_device_context_get_index_buffer(const struct wined3d_device_context *context,
         enum wined3d_format_id *format, unsigned int *offset);
 struct wined3d_query * __cdecl wined3d_device_context_get_predication(struct wined3d_device_context *context,




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