Conor McCarthy : vkd3d-shader: Emit abs modifier for double-precision float registers.
Alexandre Julliard
julliard at winehq.org
Tue Aug 3 16:51:51 CDT 2021
Module: vkd3d
Branch: master
Commit: c86570dff05c876b63fe2be4ff819bdc8fee9fb1
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=c86570dff05c876b63fe2be4ff819bdc8fee9fb1
Author: Conor McCarthy <cmccarthy at codeweavers.com>
Date: Fri Jul 30 23:27:22 2021 +1000
vkd3d-shader: Emit abs modifier for double-precision float registers.
Based on a vkd3d-proton patch by Joshua Ashton.
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/spirv.c | 7 ++-----
1 file changed, 2 insertions(+), 5 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index b5f20ce..c18f694 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3582,15 +3582,12 @@ static void vkd3d_dxbc_compiler_emit_execution_mode1(struct vkd3d_dxbc_compiler
static uint32_t vkd3d_dxbc_compiler_emit_abs(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
{
- unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id;
- if (reg->data_type == VKD3D_DATA_FLOAT)
- {
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
+ type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
+ if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE)
return vkd3d_spirv_build_op_glsl_std450_fabs(builder, type_id, val_id);
- }
FIXME("Unhandled data type %#x.\n", reg->data_type);
return val_id;
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