Zebediah Figura : vkd3d-shader: Fold constant casts from int to float.
Alexandre Julliard
julliard at winehq.org
Wed Aug 11 16:33:48 CDT 2021
Module: vkd3d
Branch: master
Commit: b956efcaa4b0df349edb1f73d75a89d047ee4640
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=b956efcaa4b0df349edb1f73d75a89d047ee4640
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Mon Aug 9 21:56:15 2021 -0500
vkd3d-shader: Fold constant casts from int to float.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/hlsl_codegen.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 7e3e4d7..398be34 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -371,6 +371,11 @@ static bool fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi
switch (arg1->node.data_type->base_type)
{
+ case HLSL_TYPE_INT:
+ for (i = 0; i < dimx; ++i)
+ res->value.f[i] = arg1->value.i[i];
+ break;
+
case HLSL_TYPE_UINT:
for (i = 0; i < dimx; ++i)
res->value.f[i] = arg1->value.u[i];
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