Zebediah Figura : vkd3d-shader: Fold constant casts from int to float.

Alexandre Julliard julliard at winehq.org
Wed Aug 11 16:33:48 CDT 2021


Module: vkd3d
Branch: master
Commit: b956efcaa4b0df349edb1f73d75a89d047ee4640
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=b956efcaa4b0df349edb1f73d75a89d047ee4640

Author: Zebediah Figura <zfigura at codeweavers.com>
Date:   Mon Aug  9 21:56:15 2021 -0500

vkd3d-shader: Fold constant casts from int to float.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/hlsl_codegen.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 7e3e4d7..398be34 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -371,6 +371,11 @@ static bool fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi
 
                     switch (arg1->node.data_type->base_type)
                     {
+                        case HLSL_TYPE_INT:
+                            for (i = 0; i < dimx; ++i)
+                                res->value.f[i] = arg1->value.i[i];
+                            break;
+
                         case HLSL_TYPE_UINT:
                             for (i = 0; i < dimx; ++i)
                                 res->value.f[i] = arg1->value.u[i];




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