Atharva Nimbalkar : vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT.

Alexandre Julliard julliard at winehq.org
Thu Aug 19 15:57:49 CDT 2021


Module: vkd3d
Branch: master
Commit: f5b95a08a512d0dd057fffa7629f3e53c1133999
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=f5b95a08a512d0dd057fffa7629f3e53c1133999

Author: Atharva Nimbalkar <atharvakn at gmail.com>
Date:   Thu Aug 19 20:36:14 2021 +0530

vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT.

Signed-off-by: Atharva Nimbalkar <atharvakn at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/glsl.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/libs/vkd3d-shader/glsl.c b/libs/vkd3d-shader/glsl.c
index 5b4b62b..466493e 100644
--- a/libs/vkd3d-shader/glsl.c
+++ b/libs/vkd3d-shader/glsl.c
@@ -59,6 +59,8 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator
 {
     switch (instruction->handler_idx)
     {
+        case VKD3DSIH_DCL_INPUT:
+            break;
         default:
             vkd3d_glsl_compiler_error(generator,
                     VKD3D_SHADER_ERROR_GLSL_INTERNAL,




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