Atharva Nimbalkar : vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT.
Alexandre Julliard
julliard at winehq.org
Thu Aug 19 15:57:49 CDT 2021
Module: vkd3d
Branch: master
Commit: f5b95a08a512d0dd057fffa7629f3e53c1133999
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=f5b95a08a512d0dd057fffa7629f3e53c1133999
Author: Atharva Nimbalkar <atharvakn at gmail.com>
Date: Thu Aug 19 20:36:14 2021 +0530
vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT.
Signed-off-by: Atharva Nimbalkar <atharvakn at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/glsl.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/libs/vkd3d-shader/glsl.c b/libs/vkd3d-shader/glsl.c
index 5b4b62b..466493e 100644
--- a/libs/vkd3d-shader/glsl.c
+++ b/libs/vkd3d-shader/glsl.c
@@ -59,6 +59,8 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator
{
switch (instruction->handler_idx)
{
+ case VKD3DSIH_DCL_INPUT:
+ break;
default:
vkd3d_glsl_compiler_error(generator,
VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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