Nikolay Sivov : d3d10/effect: Use shader reflection to return input signature description.
Alexandre Julliard
julliard at winehq.org
Wed Aug 25 15:21:45 CDT 2021
Module: wine
Branch: master
Commit: ce6cb0de2f06ede70e76f24e71a58410b463db01
URL: https://source.winehq.org/git/wine.git/?a=commit;h=ce6cb0de2f06ede70e76f24e71a58410b463db01
Author: Nikolay Sivov <nsivov at codeweavers.com>
Date: Mon Aug 23 11:23:05 2021 +0300
d3d10/effect: Use shader reflection to return input signature description.
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d10/effect.c | 45 +++++----------------------------------------
dlls/d3d10/tests/effect.c | 31 ++++++++++++++++++++++++++++++-
2 files changed, 35 insertions(+), 41 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index e261e5a7cd7..b3a027a5962 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -7033,7 +7033,10 @@ static HRESULT d3d10_get_shader_variable_signature(struct d3d10_effect_variable
if (!s->reflection)
return D3DERR_INVALIDCALL;
- return s->reflection->lpVtbl->GetOutputParameterDesc(s->reflection, element_index, desc);
+ if (output)
+ return s->reflection->lpVtbl->GetOutputParameterDesc(s->reflection, element_index, desc);
+ else
+ return s->reflection->lpVtbl->GetInputParameterDesc(s->reflection, element_index, desc);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureElementDesc(
@@ -7041,8 +7044,6 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureE
D3D10_SIGNATURE_PARAMETER_DESC *desc)
{
struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderVariable(iface);
- struct d3d10_effect_shader_variable *s;
- D3D10_SIGNATURE_PARAMETER_DESC *d;
TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
iface, shader_index, element_index, desc);
@@ -7053,43 +7054,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureE
return E_FAIL;
}
- /* Check shader_index, this crashes on W7/DX10 */
- if (shader_index >= v->effect->used_shader_count)
- {
- WARN("This should crash on W7/DX10!\n");
- return E_FAIL;
- }
-
- s = &v->effect->used_shaders[shader_index]->u.shader;
- if (!s->input_signature.signature)
- {
- WARN("No shader signature\n");
- return D3DERR_INVALIDCALL;
- }
-
- /* Check desc for NULL, this crashes on W7/DX10 */
- if (!desc)
- {
- WARN("This should crash on W7/DX10!\n");
- return E_FAIL;
- }
-
- if (element_index >= s->input_signature.element_count)
- {
- WARN("Invalid element index specified\n");
- return E_INVALIDARG;
- }
-
- d = &s->input_signature.elements[element_index];
- desc->SemanticName = d->SemanticName;
- desc->SemanticIndex = d->SemanticIndex;
- desc->SystemValueType = d->SystemValueType;
- desc->ComponentType = d->ComponentType;
- desc->Register = d->Register;
- desc->ReadWriteMask = d->ReadWriteMask;
- desc->Mask = d->Mask;
-
- return S_OK;
+ return d3d10_get_shader_variable_signature(v, shader_index, element_index, FALSE, desc);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetOutputSignatureElementDesc(
diff --git a/dlls/d3d10/tests/effect.c b/dlls/d3d10/tests/effect.c
index 1b8e765a8e6..3bcb0e80546 100644
--- a/dlls/d3d10/tests/effect.c
+++ b/dlls/d3d10/tests/effect.c
@@ -3651,7 +3651,7 @@ todo_wine
shaderdesc.SODecl);
}
- /* Output signature description */
+ /* Signature description */
v = effect->lpVtbl->GetVariableByName(effect, "p");
ps = v->lpVtbl->AsShader(v);
@@ -3663,6 +3663,14 @@ todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
+ hr = ps->lpVtbl->GetInputSignatureElementDesc(ps, 0, 0, &sign);
+ ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
+ ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
+
+ hr = ps->lpVtbl->GetInputSignatureElementDesc(ps, 4, 0, &sign);
+ ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
+ ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
+
v = effect->lpVtbl->GetVariableByName(effect, "v");
vs = v->lpVtbl->AsShader(v);
@@ -3674,6 +3682,14 @@ todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
+ hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 0, 0, &sign);
+ ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
+ ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
+
+ hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 1, 0, &sign);
+ ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
+ ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
+
/* NULL shader variable */
v = effect->lpVtbl->GetVariableByName(effect, "v0");
vs = v->lpVtbl->AsShader(v);
@@ -3691,6 +3707,19 @@ todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!strcmp(sign.SemanticName, "SV_POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
+ hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 0, 0, &sign);
+ ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
+
+ hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 1, 0, &sign);
+ ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
+
+ hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 2, 0, &sign);
+ ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
+
+ hr = vs->lpVtbl->GetInputSignatureElementDesc(vs, 3, 0, &sign);
+ ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
+ ok(!strcmp(sign.SemanticName, "POSITION"), "Unexpected semantic %s.\n", sign.SemanticName);
+
effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);
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