Giovanni Mascellani : vkd3d-shader/hlsl: Cleanup HLSL context during error path.
Alexandre Julliard
julliard at winehq.org
Tue Aug 31 15:37:36 CDT 2021
Module: vkd3d
Branch: master
Commit: 8b6db3d366b7110667ac03d0ce8a3b178253f33e
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=8b6db3d366b7110667ac03d0ce8a3b178253f33e
Author: Giovanni Mascellani <gmascellani at codeweavers.com>
Date: Mon Aug 30 08:53:35 2021 +0200
vkd3d-shader/hlsl: Cleanup HLSL context during error path.
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/hlsl.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
index fc9b425..7b246bf 100644
--- a/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d-shader/hlsl.c
@@ -1829,6 +1829,7 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
hlsl_error(&ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
"Entry point \"%s\" is not defined.", entry_point);
+ hlsl_ctx_cleanup(&ctx);
return VKD3D_ERROR_INVALID_SHADER;
}
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