Giovanni Mascellani : vkd3d-shader/hlsl: Cleanup HLSL context during error path.

Alexandre Julliard julliard at winehq.org
Tue Aug 31 15:37:36 CDT 2021


Module: vkd3d
Branch: master
Commit: 8b6db3d366b7110667ac03d0ce8a3b178253f33e
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=8b6db3d366b7110667ac03d0ce8a3b178253f33e

Author: Giovanni Mascellani <gmascellani at codeweavers.com>
Date:   Mon Aug 30 08:53:35 2021 +0200

vkd3d-shader/hlsl: Cleanup HLSL context during error path.

Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/hlsl.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
index fc9b425..7b246bf 100644
--- a/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d-shader/hlsl.c
@@ -1829,6 +1829,7 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
 
         hlsl_error(&ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
                 "Entry point \"%s\" is not defined.", entry_point);
+        hlsl_ctx_cleanup(&ctx);
         return VKD3D_ERROR_INVALID_SHADER;
     }
 




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