Zebediah Figura : wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in glsl_blitter_upload_palette().

Alexandre Julliard julliard at winehq.org
Wed Dec 1 15:23:49 CST 2021


Module: wine
Branch: master
Commit: 669360152ebb2d0e0b9a0c0fa6f4bf044363b40a
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=669360152ebb2d0e0b9a0c0fa6f4bf044363b40a

Author: Zebediah Figura <zfigura at codeweavers.com>
Date:   Tue Nov 30 17:55:18 2021 -0600

wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in glsl_blitter_upload_palette().

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 4e51402f1cf..327e73796c8 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -12956,6 +12956,9 @@ static void glsl_blitter_upload_palette(struct wined3d_glsl_blitter *blitter,
     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 
+    GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
+    checkGLcall("glBindBuffer");
+
     if (palette)
     {
         gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, 256, 0, GL_BGRA,




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