Zebediah Figura : wined3d: Use wined3d_context_copy_bo_address() in wined3d_buffer_gl_upload_ranges().
Alexandre Julliard
julliard at winehq.org
Thu Dec 9 15:34:30 CST 2021
Module: wine
Branch: master
Commit: 0cd8c95e67c248eb04db5b613440da8766e8d52a
URL: https://source.winehq.org/git/wine.git/?a=commit;h=0cd8c95e67c248eb04db5b613440da8766e8d52a
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Thu Dec 9 11:51:09 2021 -0600
wined3d: Use wined3d_context_copy_bo_address() in wined3d_buffer_gl_upload_ranges().
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/buffer.c | 19 ++++++++-----------
1 file changed, 8 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 2539401bf43..c078ba7e634 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1372,25 +1372,22 @@ static void wined3d_buffer_gl_unload_location(struct wined3d_buffer *buffer,
static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges)
{
- struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
- struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer->buffer_object);
- struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
- const struct wined3d_gl_info *gl_info = context_gl->gl_info;
- const struct wined3d_range *range;
+ struct wined3d_bo_address src, dst;
TRACE("buffer %p, context %p, data %p, data_offset %u, range_count %u, ranges %p.\n",
buffer, context, data, data_offset, range_count, ranges);
- wined3d_buffer_gl_bind(buffer_gl, context_gl);
+ dst.buffer_object = buffer->buffer_object;
+ src.buffer_object = NULL;
while (range_count--)
{
- range = &ranges[range_count];
- GL_EXTCALL(glBufferSubData(bo_gl->binding, bo_gl->b.buffer_offset + range->offset,
- range->size, (BYTE *)data + range->offset - data_offset));
+ const struct wined3d_range *range = &ranges[range_count];
+
+ src.addr = (uint8_t *)data + range->offset - data_offset;
+ dst.addr = (void *)(uintptr_t)range->offset;
+ wined3d_context_copy_bo_address(context, &dst, &src, range->size);
}
- wined3d_context_gl_reference_bo(context_gl, bo_gl);
- checkGLcall("buffer upload");
}
/* Context activation is done by the caller. */
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