Matteo Bruni : ddraw: Pass the sub resource count to ddraw_surface_reserve_memory().
Alexandre Julliard
julliard at winehq.org
Tue Dec 14 15:34:33 CST 2021
Module: wine
Branch: master
Commit: 91916619922c96bbeedbd4b9fb233b467b62b3b1
URL: https://source.winehq.org/git/wine.git/?a=commit;h=91916619922c96bbeedbd4b9fb233b467b62b3b1
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Fri Dec 10 20:03:39 2021 +0100
ddraw: Pass the sub resource count to ddraw_surface_reserve_memory().
Mostly to avoid triggering the WARN() from
wined3d_texture_get_sub_resource_desc() every time this function is
called.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/ddraw/surface.c | 26 +++++++++++++++-----------
1 file changed, 15 insertions(+), 11 deletions(-)
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index 25aa2be41bb..d4fddcc8d06 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -5923,7 +5923,8 @@ static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource
return DD_OK;
}
-static HRESULT ddraw_surface_reserve_memory(struct wined3d_texture *wined3d_texture)
+static HRESULT ddraw_surface_reserve_memory(struct wined3d_texture *wined3d_texture,
+ unsigned int sub_resource_count)
{
static const unsigned int extra_size = 0x10000;
@@ -5931,9 +5932,8 @@ static HRESULT ddraw_surface_reserve_memory(struct wined3d_texture *wined3d_text
struct wined3d_resource_desc resource_desc;
struct wined3d_sub_resource_desc desc;
unsigned int pitch, slice_pitch;
- unsigned int sub_resource_idx;
HRESULT hr = WINED3D_OK;
- unsigned int offset;
+ unsigned int offset, i;
wined3d_resource_get_desc(wined3d_texture_get_resource(wined3d_texture), &resource_desc);
if (!(texture->texture_memory = heap_alloc_zero(resource_desc.size + extra_size)))
@@ -5944,13 +5944,18 @@ static HRESULT ddraw_surface_reserve_memory(struct wined3d_texture *wined3d_text
TRACE("texture->texture_memory %p.\n", texture->texture_memory);
offset = 0;
- sub_resource_idx = 0;
- while (wined3d_texture_get_sub_resource_desc(wined3d_texture, sub_resource_idx, &desc)
- == WINED3D_OK)
+ for (i = 0; i < sub_resource_count; ++i)
{
- wined3d_texture_get_pitch(wined3d_texture, sub_resource_idx, &pitch, &slice_pitch);
+ if (FAILED(hr = wined3d_texture_get_sub_resource_desc(wined3d_texture, i, &desc)))
+ {
+ ERR("Subresource %u not found.\n", i);
+ heap_free(texture->texture_memory);
+ texture->texture_memory = NULL;
+ return hr;
+ }
+ wined3d_texture_get_pitch(wined3d_texture, i, &pitch, &slice_pitch);
- if (FAILED(hr = wined3d_texture_update_desc(wined3d_texture, sub_resource_idx,
+ if (FAILED(hr = wined3d_texture_update_desc(wined3d_texture, i,
desc.width, desc.height, resource_desc.format,
desc.multisample_type, desc.multisample_quality,
(BYTE *)texture->texture_memory + offset, pitch)))
@@ -5959,7 +5964,6 @@ static HRESULT ddraw_surface_reserve_memory(struct wined3d_texture *wined3d_text
texture->texture_memory = NULL;
break;
}
- ++sub_resource_idx;
offset += desc.size;
}
return hr;
@@ -6641,7 +6645,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
&& desc->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY
&& wined3d_display_mode_format.u1.dwRGBBitCount <= 16;
- if (reserve_memory && FAILED(hr = ddraw_surface_reserve_memory(wined3d_texture)))
+ if (reserve_memory && FAILED(hr = ddraw_surface_reserve_memory(wined3d_texture, layers * levels)))
{
ERR("Failed to reserve surface memory, hr %#x.\n", hr);
goto fail;
@@ -6700,7 +6704,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
wined3d_texture_set_color_key(wined3d_texture, DDCKEY_SRCBLT,
(struct wined3d_color_key *)&desc->ddckCKSrcBlt);
- if (reserve_memory && FAILED(hr = ddraw_surface_reserve_memory(wined3d_texture)))
+ if (reserve_memory && FAILED(hr = ddraw_surface_reserve_memory(wined3d_texture, 1)))
{
hr = hr_ddraw_from_wined3d(hr);
goto fail;
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