Conor McCarthy : vkd3d-shader/spirv: Support runtime descriptor array offsets using push constants.

Alexandre Julliard julliard at winehq.org
Wed Dec 15 14:21:28 CST 2021


Module: vkd3d
Branch: master
Commit: 3816fa403f33aae5f110f7e62e907363c75a35e9
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=3816fa403f33aae5f110f7e62e907363c75a35e9

Author: Conor McCarthy <cmccarthy at codeweavers.com>
Date:   Fri Dec  3 18:58:58 2021 +1000

vkd3d-shader/spirv: Support runtime descriptor array offsets using push constants.

Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 include/vkd3d_shader.h     |  36 +++++++++++++---
 libs/vkd3d-shader/spirv.c  | 102 ++++++++++++++++++++++++++++++++++++---------
 libs/vkd3d/state.c         |  16 ++++++-
 libs/vkd3d/vkd3d_private.h |   2 +-
 4 files changed, 128 insertions(+), 28 deletions(-)

Diff:   https://source.winehq.org/git/vkd3d.git/?a=commitdiff;h=3816fa403f33aae5f110f7e62e907363c75a35e9



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