Conor McCarthy : vkd3d-shader/spirv: Support runtime descriptor array offsets using push constants.
Alexandre Julliard
julliard at winehq.org
Wed Dec 15 14:21:28 CST 2021
Module: vkd3d
Branch: master
Commit: 3816fa403f33aae5f110f7e62e907363c75a35e9
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=3816fa403f33aae5f110f7e62e907363c75a35e9
Author: Conor McCarthy <cmccarthy at codeweavers.com>
Date: Fri Dec 3 18:58:58 2021 +1000
vkd3d-shader/spirv: Support runtime descriptor array offsets using push constants.
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
include/vkd3d_shader.h | 36 +++++++++++++---
libs/vkd3d-shader/spirv.c | 102 ++++++++++++++++++++++++++++++++++++---------
libs/vkd3d/state.c | 16 ++++++-
libs/vkd3d/vkd3d_private.h | 2 +-
4 files changed, 128 insertions(+), 28 deletions(-)
Diff: https://source.winehq.org/git/vkd3d.git/?a=commitdiff;h=3816fa403f33aae5f110f7e62e907363c75a35e9
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