Zebediah Figura : vkd3d-shader/hlsl: Write SM4 sample instructions.

Alexandre Julliard julliard at winehq.org
Thu Dec 16 16:36:30 CST 2021


Module: vkd3d
Branch: master
Commit: cbe69494a7031de4c5a98ba2013f63ae2575d5c5
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=cbe69494a7031de4c5a98ba2013f63ae2575d5c5

Author: Zebediah Figura <zfigura at codeweavers.com>
Date:   Wed Dec  1 17:14:54 2021 +0100

vkd3d-shader/hlsl: Write SM4 sample instructions.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/hlsl_sm4.c | 59 ++++++++++++++++++++++++++++++++++++++++++--
 1 file changed, 57 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index c0c26f8..1c0fea5 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -753,7 +753,7 @@ struct sm4_instruction
         struct sm4_register reg;
         enum vkd3d_sm4_swizzle_type swizzle_type;
         unsigned int swizzle;
-    } srcs[2];
+    } srcs[3];
     unsigned int src_count;
 
     uint32_t idx[2];
@@ -776,6 +776,16 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
             reg->idx_count = 1;
             *writemask = VKD3DSP_WRITEMASK_ALL;
         }
+        else if (data_type->type == HLSL_CLASS_OBJECT && data_type->base_type == HLSL_TYPE_SAMPLER)
+        {
+            reg->type = VKD3D_SM4_RT_SAMPLER;
+            reg->dim = VKD3D_SM4_DIMENSION_NONE;
+            if (swizzle_type)
+                *swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
+            reg->idx[0] = var->reg.id;
+            reg->idx_count = 1;
+            *writemask = VKD3DSP_WRITEMASK_ALL;
+        }
         else
         {
             unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref) + var->buffer_offset;
@@ -1238,6 +1248,34 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
     write_sm4_instruction(buffer, &instr);
 }
 
+static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+        const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
+        const struct hlsl_deref *resource, const struct hlsl_deref *sampler, const struct hlsl_ir_node *coords)
+{
+    struct sm4_instruction instr;
+    unsigned int writemask;
+
+    memset(&instr, 0, sizeof(instr));
+    instr.opcode = VKD3D_SM4_OP_SAMPLE;
+
+    sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst);
+    instr.dst_count = 1;
+
+    sm4_register_from_node(&instr.srcs[0].reg, &writemask, &instr.srcs[0].swizzle_type, coords);
+    instr.srcs[0].swizzle = hlsl_swizzle_from_writemask(writemask);
+
+    sm4_register_from_deref(ctx, &instr.srcs[1].reg, &writemask,
+            &instr.srcs[1].swizzle_type, resource, resource_type);
+    instr.srcs[1].swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), instr.dsts[0].writemask);
+
+    sm4_register_from_deref(ctx, &instr.srcs[2].reg, &writemask,
+            &instr.srcs[2].swizzle_type, sampler, sampler->var->data_type);
+
+    instr.src_count = 3;
+
+    write_sm4_instruction(buffer, &instr);
+}
+
 static void write_sm4_expr(struct hlsl_ctx *ctx,
         struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr)
 {
@@ -1516,6 +1554,21 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
     const struct hlsl_type *resource_type = load->resource.var->data_type;
     const struct hlsl_ir_node *coords = load->coords.node;
 
+    if (load->sampler.var)
+    {
+        const struct hlsl_type *sampler_type = load->sampler.var->data_type;
+
+        assert(sampler_type->type == HLSL_CLASS_OBJECT);
+        assert(sampler_type->base_type == HLSL_TYPE_SAMPLER);
+        assert(sampler_type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC);
+
+        if (!load->sampler.var->is_uniform)
+        {
+            hlsl_fixme(ctx, load->node.loc, "Sample using non-uniform sampler variable.");
+            return;
+        }
+    }
+
     if (!load->resource.var->is_uniform)
     {
         hlsl_fixme(ctx, load->node.loc, "Load from non-uniform resource variable.");
@@ -1529,7 +1582,9 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
             break;
 
         case HLSL_RESOURCE_SAMPLE:
-            hlsl_fixme(ctx, load->node.loc, "Resource sample instruction.");
+            if (!load->sampler.var)
+                hlsl_fixme(ctx, load->node.loc, "SM4 combined sample expression.");
+            write_sm4_sample(ctx, buffer, resource_type, &load->node, &load->resource, &load->sampler, coords);
             break;
     }
 }




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