Andrey Gusev : vkd3d-shader: Remove duplicate initialization.
Alexandre Julliard
julliard at winehq.org
Thu Dec 16 16:36:31 CST 2021
Module: vkd3d
Branch: master
Commit: c7682480dd40f22a8fa03e2fa593d48000c01c49
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=c7682480dd40f22a8fa03e2fa593d48000c01c49
Author: Andrey Gusev <andrey.goosev at gmail.com>
Date: Wed Dec 15 21:29:28 2021 +0200
vkd3d-shader: Remove duplicate initialization.
Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/d3dbc.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d-shader/d3dbc.c
index 267f960..c551875 100644
--- a/libs/vkd3d-shader/d3dbc.c
+++ b/libs/vkd3d-shader/d3dbc.c
@@ -878,8 +878,6 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1,
uint16_t shader_type;
size_t token_count;
- code = compile_info->source.code;
- code_size = compile_info->source.size;
token_count = code_size / sizeof(*sm1->start);
if (token_count < 2)
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